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Mathematics for 3D Game Programming and Computer Graphics, Third Edition

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Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Compra de libros

Mathematics for 3D Game Programming and Computer Graphics, Third Edition, Eric Lengyel

Idioma
Publicado en
2013
Encuadernación
(Tapa dura),
Estado del libro
Bueno
Precio
77,99 €

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Título
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Idioma
Inglés
Publicado en
2013
Formato
Tapa dura
Páginas
545
ISBN10
1435458869
ISBN13
9781435458864
Serie
Descripción
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.