Bookbot

Essential Mathematics for Games and Interactive Applications, Third Edition

Valoración del libro

Más información sobre el libro

Based on the authors’ popular tutorials at the Game Developer’s Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. The book focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

Compra de libros

Essential Mathematics for Games and Interactive Applications, Third Edition, James M. Van Verth, Lars M. Bishop

Idioma
Publicado en
2016
product-detail.submit-box.info.binding
(Tapa dura)
Te avisaremos por correo electrónico en cuanto lo localicemos.

Métodos de pago

4,0
Muy bueno
7 Valoraciones

Nos falta tu reseña aquí

Título
Essential Mathematics for Games and Interactive Applications, Third Edition
Idioma
Inglés
Editorial
CRC Press
Publicado en
2016
Formato
Tapa dura
Páginas
585
ISBN10
1482250926
ISBN13
9781482250923
Serie
Calificación
4 de 5
Descripción
Based on the authors’ popular tutorials at the Game Developer’s Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. The book focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.