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Handmade Graphics

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  • 176 páginas
  • 7 horas de lectura

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From pencils to computers, from scissors to paper, from stencils to printers, a vast array of mark-making tools are investigated and manipulated, illustrated with examples and exercises that stretch the limits of conventional usability, reinvent traditional, hand-making methods, and break all the rules along the way. As well as the usual mark-making devices, a range of left-field methods and processes are also explored, employing household materials and found objects, and subverting the correct usage of digital and electronic devices. So, if you're a graphic designer looking for inspiration beyond the usual off-the-peg solutions, this ideas-packed handbook offers a comprehensive toolbox of low-tech materials, high-tech equipment, old school tools, and subtly subverted methods and processes. After a good dose of hands-on mark-making, take those experiments back to your computer to create eye-catching and unique graphic solutions.

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Handmade Graphics, Anna Wray

Idioma
Publicado en
2009
Encuadernación
(Tapa blanda)
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Título
Handmade Graphics
Idioma
Inglés
Autores
Anna Wray
Publicado en
2009
Formato
Tapa blanda
Páginas
176
ISBN10
2888930773
ISBN13
9782888930778
Serie
Calificación
4 de 5
Descripción
From pencils to computers, from scissors to paper, from stencils to printers, a vast array of mark-making tools are investigated and manipulated, illustrated with examples and exercises that stretch the limits of conventional usability, reinvent traditional, hand-making methods, and break all the rules along the way. As well as the usual mark-making devices, a range of left-field methods and processes are also explored, employing household materials and found objects, and subverting the correct usage of digital and electronic devices. So, if you're a graphic designer looking for inspiration beyond the usual off-the-peg solutions, this ideas-packed handbook offers a comprehensive toolbox of low-tech materials, high-tech equipment, old school tools, and subtly subverted methods and processes. After a good dose of hands-on mark-making, take those experiments back to your computer to create eye-catching and unique graphic solutions.