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Beginning OpenGL. Game Programming

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This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.

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Beginning OpenGL. Game Programming, Kevin Hawkins, Dave Astle

Idioma
Publicado en
2004
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Título
Beginning OpenGL. Game Programming
Idioma
Inglés
Publicado en
2004
Formato
Tapa blanda
Páginas
336
ISBN10
1592003699
ISBN13
9781592003693
Serie
Calificación
3,55 de 5
Descripción
This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.