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Using elements of gamification for teaching programming

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  • 68 páginas
  • 3 horas de lectura

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This monograph examines the integration of gamification in education, specifically focusing on a methodology for its application in professional college training. It highlights how gamification can enhance student engagement and mastery of new content, fostering creative self-expression and independence. The work emphasizes the potential of gamification to promote peer interaction and personal development, ultimately serving as a pathway for students to achieve fulfillment and growth in their educational journeys.

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Using elements of gamification for teaching programming, Zakhro Umarova

Idioma
Publicado en
2018
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Título
Using elements of gamification for teaching programming
Idioma
Inglés
Publicado en
2018
Formato
Tapa blanda
Páginas
68
ISBN13
9786139870783
Serie
Descripción
This monograph examines the integration of gamification in education, specifically focusing on a methodology for its application in professional college training. It highlights how gamification can enhance student engagement and mastery of new content, fostering creative self-expression and independence. The work emphasizes the potential of gamification to promote peer interaction and personal development, ultimately serving as a pathway for students to achieve fulfillment and growth in their educational journeys.