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The Big Bad World of Concept Art for Video Games

Parámetros

  • 143 páginas
  • 6 horas de lectura

Más información sobre el libro

This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.

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The Big Bad World of Concept Art for Video Games, Eliott Lilly

Idioma
Publicado en
2015
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