Aún puedes pedir antes de Navidad 1 día y 16 horas
Bookbot

Gamification and Design Thinking in Higher Education

Case Studies for Instructional Innovation in the Economics Classroom

Parámetros

  • 104 páginas
  • 4 horas de lectura

Más información sobre el libro

This book analyzes the use of gamification and design thinking in Higher Education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students. Inhaltsverzeichnis 1. Introduction 2. Gamification in Higher Education 3. Design Thinking in Higher Education 4. Gamification and Design Thinking Applications in Higher Education 5. Ethical Issues in Gamification and Design Thinking in Higher Education 6. Conclusion and Final Reflections

Compra de libros

Gamification and Design Thinking in Higher Education, Carmen Bueno Muñoz, Nuria Hernandez Nanclares, Luis R. Murillo Zamorano, José Ángel López Sánchez

Idioma
Publicado en
2023
product-detail.submit-box.info.binding
(Tapa dura)
Te avisaremos por correo electrónico en cuanto lo localicemos.

Métodos de pago

Nadie lo ha calificado todavía.Añadir reseña