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The Art of Producing Games

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Parámetros

  • 192 páginas
  • 7 horas de lectura

Más información sobre el libro

"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.

Compra de libros

The Art of Producing Games, Steve Curran, Simon Byron, David McCarthy

Idioma
Publicado en
2005
Encuadernación
(Tapa blanda)
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Título
The Art of Producing Games
Idioma
Inglés
Publicado en
2005
Formato
Tapa blanda
Páginas
192
ISBN10
1592006116
ISBN13
9781592006113
Serie
Calificación
4 de 5
Descripción
"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.