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Game Architecture and Design

Learn the Best Practices for Game Design and Programming

Parámetros

  • 650 páginas
  • 23 horas de lectura

Más información sobre el libro

Teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Provides real-life case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps-from seeing a game idea on paper to actually implementing that idea!

Compra de libros

Game Architecture and Design, Andrew Rollings, Dave Morris

Idioma
Publicado en
1999
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(Tapa blanda),
Estado del libro
Dañado
Precio
14,25 €

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