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This compilation features key chapters from leading MK computer animation books, covering areas such as motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. It offers CG Animators a valuable selection of essential techniques needed to create stunning images. With insights from top authors, animators can master a wide range of modeling, rendering, and texturing procedures. The content is organized into five parts: Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA, each concentrating on specific tools, topics, and languages. This resource is indispensable for artists seeking proficiency with cutting-edge technology. Whether you are a programmer enhancing animation functionality or an animator maximizing your current software, this book will help you work more efficiently and achieve superior results. For programmers, it offers a solid theoretical foundation and practical instructions applicable to any development project. For animators, it provides clear guidance on which concepts can be realized with existing products, which require custom programming, and the most effective development strategies for success.

Compra de libros

Computer Animation Complete, Rick Parent, David S. Ebert, GOULD, Gross, Kazmier, Keiser, Lumsden, Menache, Erwin Müller-Fischer, Musgrave, Mark V. Pauly, Darwyn Peachey, Perlin, Pfister, Sharpe, Wicke, Wilkins, Woolridge, Worley

Idioma
Publicado en
2009
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(Tapa blanda),
Estado del libro
Dañado
Precio
10,15 €

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