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  • 497 páginas
  • 18 horas de lectura

Más información sobre el libro

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.

Compra de libros

Real-Time Volume Graphics, Christof Rezk-Salama, Daniel Weiskopf, Joe M. Kniss, Klaus Engel, Markus Hadwiger

Idioma
Publicado en
2006
Encuadernación
(Tapa dura)
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Título
Real-Time Volume Graphics
Idioma
Inglés
Publicado en
2006
Formato
Tapa dura
Páginas
497
ISBN10
1568812663
ISBN13
9781568812663
Serie
Descripción
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.