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Parámetros
- 288 páginas
- 11 horas de lectura
Más información sobre el libro
Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands -- Define effective motion controller interaction Help users avoid motion sickness -- Optimize VR applications -- Explore the VR editor, community resources, and more.
Compra de libros
Unreal Engine VR Cookbook, Mitch McCaffrey
- Idioma
- Publicado en
- 2017
- Encuadernación
- (Tapa blanda)
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- Título
- Unreal Engine VR Cookbook
- Subtítulo
- Developing Virtual Reality with UE4
- Idioma
- Inglés
- Autores
- Mitch McCaffrey
- Editorial
- Pearson Education (US)
- Publicado en
- 2017
- Formato
- Tapa blanda
- Páginas
- 288
- ISBN10
- 0134649176
- ISBN13
- 9780134649177
- Serie
- Etiquetas
- EE.UU., Juegos, Artes gráficas, Realidad virtual
- Descripción
- Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands -- Define effective motion controller interaction Help users avoid motion sickness -- Optimize VR applications -- Explore the VR editor, community resources, and more.