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Gaming as Culture

Essays on Reality, Identity and Experience in Fantasy Games

Parámetros

  • 224 páginas
  • 8 horas de lectura

Más información sobre el libro

Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.

Compra de libros

Gaming as Culture, Michelle A. Brown Nephew, J. Patrick Williams, W. Keith Winkler, Sean Q. Hendricks

Idioma
Publicado en
2006
Encuadernación
(Tapa blanda),
Estado del libro
Muy Bueno
Precio
10,19 €

Métodos de pago

Nadie lo ha calificado todavía.

Título
Gaming as Culture
Subtítulo
Essays on Reality, Identity and Experience in Fantasy Games
Idioma
Inglés
Editorial
McFarland
Publicado en
2006
Formato
Tapa blanda
Páginas
224
ISBN10
0786424362
ISBN13
9780786424368
Serie
Descripción
Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.