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Gaming as Culture
Essays on Reality, Identity and Experience in Fantasy Games
Más información sobre el libro
Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.
Compra de libros
Gaming as Culture, Michelle A. Brown Nephew, J. Patrick Williams, W. Keith Winkler, Sean Q. Hendricks
- Idioma
- Publicado en
- 2006
- Encuadernación
- (Tapa blanda),
- Estado del libro
- Muy Bueno
- Precio
- 10,19 €
Métodos de pago
Nadie lo ha calificado todavía.
- Título
- Gaming as Culture
- Subtítulo
- Essays on Reality, Identity and Experience in Fantasy Games
- Idioma
- Inglés
- Editorial
- McFarland
- Publicado en
- 2006
- Formato
- Tapa blanda
- Páginas
- 224
- ISBN10
- 0786424362
- ISBN13
- 9780786424368
- Serie
- Etiquetas
- Guías y Manuales, Compilaciones, antologías, EE.UU., Juegos, Obras completas, Investigación, Cultura popular, RPG, juegos de rol, Aspectos sociales, Juego de roles
- Descripción
- Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.


