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The Art of Maya

An Introduction to 3D Computer Graphics

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  • 236 páginas
  • 9 horas de lectura

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The Art of Maya 3rd edition offers a unique introduction to 3D computer graphics, guiding users through the essentials of the Maya software. This full-color visual exploration is packed with diagrams and illustrations that clarify fundamental concepts of 3D time and space, making it an invaluable resource for artists looking to enhance their skills in 3D. Key topics covered include 3D computer graphics, animation techniques, modeling with NURBS and polygons, character animation, materials, textures, shading networks, and rendering. The book also delves into advanced effects like particle effects, fluid effects, and digital cinematography, providing a comprehensive toolkit for aspiring 3D artists. Included is the Maya Personal Learning Edition, enabling immediate practice. The book concludes with Production Notes that showcase how professional Maya artists have utilized the software in creating high-quality films, games, and animations. Notable projects highlighted include productions from the Canadian Broadcast Corporation, Turner Studios, Digital Domain for I-Robot, Weta Digital for The Lord of the Rings, and others, offering insights into the practical applications of Maya in the industry. This resource is essential for anyone looking to convey their artistic vision through 3D.

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The Art of Maya, Alias Learning Tools

Idioma
Publicado en
2005
Encuadernación
(Tapa blanda)
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Título
The Art of Maya
Subtítulo
An Introduction to 3D Computer Graphics
Idioma
Inglés
Editorial
Sybex
Publicado en
2005
Formato
Tapa blanda
Páginas
236
ISBN10
1894893824
ISBN13
9781894893824
Serie
Etiquetas
Descripción
The Art of Maya 3rd edition offers a unique introduction to 3D computer graphics, guiding users through the essentials of the Maya software. This full-color visual exploration is packed with diagrams and illustrations that clarify fundamental concepts of 3D time and space, making it an invaluable resource for artists looking to enhance their skills in 3D. Key topics covered include 3D computer graphics, animation techniques, modeling with NURBS and polygons, character animation, materials, textures, shading networks, and rendering. The book also delves into advanced effects like particle effects, fluid effects, and digital cinematography, providing a comprehensive toolkit for aspiring 3D artists. Included is the Maya Personal Learning Edition, enabling immediate practice. The book concludes with Production Notes that showcase how professional Maya artists have utilized the software in creating high-quality films, games, and animations. Notable projects highlighted include productions from the Canadian Broadcast Corporation, Turner Studios, Digital Domain for I-Robot, Weta Digital for The Lord of the Rings, and others, offering insights into the practical applications of Maya in the industry. This resource is essential for anyone looking to convey their artistic vision through 3D.