Computer Graphics for Java Programmers
Second Edition
Parámetros
- 396 páginas
- 14 horas de lectura
Más información sobre el libro
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. <i>Computer Graphics for Java Programmers, 2nd edition</i> covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
Compra de libros
Computer Graphics for Java Programmers, Leendert Ammeraal, Zhang Kangkang
- Idioma
- Publicado en
- 2007
- Encuadernación
- (Tapa blanda),
- Estado del libro
- Bueno
- Precio
- 6,99 €
Métodos de pago
Nadie lo ha calificado todavía.
- Título
- Computer Graphics for Java Programmers
- Subtítulo
- Second Edition
- Idioma
- Inglés
- Autores
- Leendert Ammeraal, Zhang Kangkang
- Editorial
- WILEY
- Publicado en
- 2007
- Formato
- Tapa blanda
- Páginas
- 396
- ISBN10
- 0470031603
- ISBN13
- 9780470031605
- Serie
- Categorías
- Etiquetas
- Internet, Conocimientos y Sabiduría, Dibujos, Artes gráficas, Desarrollo de Software, Algoritmos, Gráfica por computadora, Java, Programadores
- Descripción
- A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. <i>Computer Graphics for Java Programmers, 2nd edition</i> covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.



