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Philip Ardagh

    11 de septiembre de 1961

    Philip Ardagh es un narrador cuya escritura equilibra hábilmente la tontería con la seriedad. Sus narrativas a menudo exploran lo inesperado, tejiendo humor y emoción genuina en cuentos que cautivan a lectores de todas las edades. La voz única de Ardagh y su estilo cautivador lo convierten en una presencia distintiva en la literatura contemporánea.

    Philip Ardagh
    Norman the Norman from Normandy
    Dreadful Acts
    The Library Cat
    What's in the Truck?
    Heir of Mystery. Unlikely Expoits 2
    You Can't Count on Dinosaurs
    • You Can't Count on Dinosaurs

      • 32 páginas
      • 2 horas de lectura

      A counting story that goes wrong when one hungry little T-Rex can't help himself from gobbling up the other dinosaurs!Let's count dinosaurs! Rex the T-Rex is 1. Add Patty the Diplodocus, that's 2. And here's comes Brian the Anklyosaurus to make 3. But wait, where's Brian gone? Rex? Rex! You didn't EAT him, did you? Oh NAUGHTY Rex! The truth is, you just CAN'T count on dinosaurs. In this counting book with a difference, Philip Ardagh and Elissa Elwick bring prehistoric chaos and trouble-making dinosaurs to every page for a truly fun, interactive way to learn how to count to 10.

      You Can't Count on Dinosaurs
    • Heir of Mystery. Unlikely Expoits 2

      • 96 páginas
      • 4 horas de lectura

      The second in the "Unlikely Exploits" trilogy sees the remaining McNally children - Jackie, Le Fay and the twins Josh and Albie - being mysteriously drawn to Fishbone Forest and a forgotten crumbling mansion. Here they meet the terrifying, teddy bear-clutching Mr Maggs.

      Heir of Mystery. Unlikely Expoits 2
    • What's in the Truck?

      • 32 páginas
      • 2 horas de lectura

      '...Out glides a limo, as sleek as a plane,With big gleaming hubcaps as bright as champagne' The first in a comic 'What's in the?' picture book series, children will delight in this silly tale of a dog prince in his truck with a very special delivery .

      What's in the Truck?
    • The Library Cat

      • 192 páginas
      • 7 horas de lectura

      Meet Furry Purry Beancat - one extraordinary cat with nine extraordinary lives!

      The Library Cat
    • Dreadful Acts

      • 133 páginas
      • 5 horas de lectura

      Twelve-year-old Eddie Dickens survives encounters with an escape artist in a runaway hearse's coffin, a hot air balloon bearing the escape artist's lovely assistant, a gas explosion, and a jewel thief on the run.

      Dreadful Acts
    • Norman the Norman from Normandy

      Two Quests in One

      • 120 páginas
      • 5 horas de lectura

      The narrative delves into the pivotal events surrounding the Norman Conquest, exploring its impact on England's culture, society, and governance. Readers will encounter key figures, including William the Conqueror, and witness the dramatic shifts in power and land ownership that reshaped the nation. The book offers insights into the historical context and the lasting legacy of this transformative period, making it an essential read for those interested in medieval history and its enduring influences on modern Britain.

      Norman the Norman from Normandy
    • The Truth about Fairies

      • 96 páginas
      • 4 horas de lectura

      Everything you ever wanted to know about fairies. Find out the truth about fairy rings, fairy godmothers, will-o'-the-wisp and wailing banshees. Learn how to avoid the pranks, jokes and often more sinister traps fairy folk lay for mortals and find out how to take advantage of fairy magic and the fairy realm. 6 yrs+

      The Truth about Fairies
    • The third book in this hilarious series. Like 'The Twits' for a new generation, the Grunts are neither clean nor clever, but their adventures are most definitely terrifically fun reading. Created by two stars of the children's book world: Philip Ardagh's hilarious text is brought to life with illustrations throughout by Axel Scheffler.

      The Grunts In A Jam
    • You won't find Grubtown on any maps. The last time any map-makers were sent anywhere near the place they were found a week later wearing nothing but pages from a telephone directory, and calling for their mothers. When the local lighthouse is plunged into darkness and a ship runs aground it's hard to imagine things can get much worse in Grubtown.

      Grubtown Tales: The Far From Great Escape