Anarch
- 432 páginas
- 16 horas de lectura







En el trigésimo segundo milenio el imperio vive en paz y los Space Marines mantienen a raya a las numerosas razas alienígenas que durante tanto tiempo acosaron a la humanidad. Sin embargo, una de estas razas aparece en el mundo de Ardamantua y los Imperial Fists abandonan los muros de Terra por primera vez en más de mil años para acabar con ella. Pero incluso ellos se verán indefensos ante la amenaza de un enemigo aún más temible. ¡Los orcos atacan la galaxia!
En la Franja Este, el reino de Ultramar resiste en solitario. Tras sufrir el ataque de los Word Bearers en Calth y la subsiguiente Cruzada de las Sombras contra los Quinientos Mundos, el primarca de los Ultramarines, Roboute Guilliman, llama a todas las fuerzas leales a Macragge con la visión de un nuevo futuro para la humanidad. La creciente llegada de fugitivos de la guerra que ya ha envuelto al resto de la galaxia hace imposible distinguir entre amigos y enemigos. Aislado de Terra por temibles tormentas disformes, ¿planea Guilliman llevar a cabo un pulso de poder para rivalizar incluso con el Señor de la Guerra renegado Horus?
The saga of Gaunt's Ghosts continues in this two-book collection charting the first half of the Victory story arc.
Book 4 in the Global best selling The Horus Heresy: Siege of Terra series. The Traitor Host of Horus Lupercal tightens its iron grip on the Palace of Terra, and one by one the walls and bastions begin to crumple and collapse. Rogal Dorn, Praetorian of Terra, redoubles his efforts to keep the relentless enemy at bay, but his forces are vastly outnumbered and hopelessly outgunned. Dorn simply cannot defend everything. Any chance of survival now requires sacrifice, but what battles dare he lose so that others can be won? Is there one tactical stroke, one crucial combat, that could turn the tide forever and win the war outright?
Book 2 in the Bequin Saga. In the mysterious city of Queen Mab, the forces of light and darkness are locked in a murderous struggle for truth. The dedicated agents of the Holy Inquisition battle with their shadowy counterparts, the infamous Cognitae, to discover the encrypted identity of the enigmatic, all-powerful King in Yellow. Caught at the heart of this struggle is the pariah Alizebeth Bequin. Will she stand with the Inquisition or with the Cognitae that raised her? And if she chooses the Inquisition, will it be the wise but ruthless Ravenor or his rival, the denounced heretic Eisenhorn? Bequin must withstand an onslaught of angels, daemons, and even the monstrous warriors of the Traitor Legions, to unpick the greatest riddle of her life. The beloved characters of Eisenhorn and Ravenor return, as implaccable adversaries in a novel of esoteric mystery, macabre intrigue, and vivid action, where the revelation of true identity could mean death… or might shake the Imperium to its very foundations.
Gaunt returns in the latest omnibus edition of the Gaunt's Ghosts novels! The Tanith First-And-Only are among the most legendary regiments of Imperial Guard and at their head stands Commissar Ibram Gaunt, unflinching in duty and unrelenting in combat. The Lost sees the very future of the regiment in jeopardy as Gaunt battles the forces of Chaos across the Sabbat Worlds, from rescue missions to the horrors of the battlefield, the Tanith First-And-Only must survive extreme dangers or be forever lost.
The backwater planet of 43 Rega has spent five years recovering from an invasion of aliens known as the Zhind. isolated and a hotbed for trouble makers, Badrock is an colony township desperate for a strong law enforcer to take charge. Enter Colonial. Marshal Meta Lawson. Tough, surly and determined, Lawson seems to be ideal for the role.
New omnibus containing the complete second Gaunt's Ghosts story arc: Honour Guard, The Guns of Tanith, Straight Silver and Sabbat Martyr.