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Kenneth Hite

    Kenneth Hite es un creador célebre que se sumerge en los reinos de los juegos de rol y la escritura. Su obra se caracteriza por una profunda exploración de temas misteriosos y de terror, tejiendo magistralmente intrincadas narrativas que atraen a los lectores a mundos llenos de suspense. El estilo de Hite se describe a menudo como atmosférico y que invita a la reflexión, lo que lo convierte en una voz distintiva dentro del género.

    Wild Talents Essential Edition
    The Nazi occult
    The Cthulhu Wars
    Shadows Over Filmland
    Vampire: The Masquerade 1-3
    Trail of Cthulhu
    • Trail of Cthulhu

      • 247 páginas
      • 9 horas de lectura

      Trail of Cthulhu is a new standalone GUMSHOE system game under license to Chaosium, set in the 1930s. It supports both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecrafts work combined both, sometimes in the same story. It includes a new take on the creatures, cults and gods of the Lovecrafts literature, and addresses their use in gaming. It adds new player backgrounds, and bulk out the GUMSHOE system to give intensive support for sanity, incorporating into the rule set the PCs desire to explore at the risk of going mad. Trail of Cthulhu won two Ennie awards for Best Rules and Best Writing, as well as receiving an honourable mention for Product of the Year.

      Trail of Cthulhu
    • "That girl with the septum ring, is she one of them? How about that guy living in the alley, swaggering like a postmodern pirate? Or is it that guy over there, with his razor smile and enlightenment for sale? The unbound vampires could be anyone living on or beyond the edge of society, . Written like a series of articles in an underground magazine, the Anarch book is for anyone who likes their bloodsuckers young, angry and hidden where you least expect it, and is a great resource for all players and storytellers of Vampire: The Masquerade."-- Back cover

      Vampire: The Masquerade 1-3
    • The Silver Screen Drips Blood and Madness! Trail Of Cthulhu creators Kenneth Hite and Robin D. Laws team up, marshalling their deep mastery of cinematic and Lovecraftian lore to bring you a landmark collection of Cthulhoid scenarios and source material.

      Shadows Over Filmland
    • The Cthulhu Wars

      • 80 páginas
      • 3 horas de lectura

      Reveals the secret struggle between the United States and the supernatural forces of Cthulhu. This book shows how the immortal cultists worship other - dimensional entities and plot to raise an army of the dead.

      The Cthulhu Wars
    • The Nazi occult

      • 80 páginas
      • 3 horas de lectura

      In the dark dungeons beneath Nazi Germany, teams of occult experts delved into ancient and forbidden lore, searching for lost secrets of power. Ordered by Hitler to discover new weapons that he could unleash on his enemies, the occultists experimented with dark magics, mystical artifacts, and creatures thought only to exist in nightmare. This book tells the complete history of the Nazi occult programs, from their foundations in Hitler's early esoteric studies and the Nazi quests for the Ark of the Covenant, the Spear of Destiny, and the Holy Grail, through their experiments with lycanthrope and zero-point energy. It also includes sections on the shadow war fought in the dying days of the Reich as the Nazis sought to stave off defeat through pacts with diabolic entities, attempts to save the Fuhrer's brain, and the deployment of the strange flying saucers that battled to save the final Nazi stronghold in the Antarctic. For years, the Allied governments worked to keep this information from reaching the public, and sought to discredit those few who dared to seek the truth. Now, using a combination of photography and artwork reconstructions, the true story of the most secret battles of World War II can finally be told.

      The Nazi occult
    • Wild Talents Essential Edition is a black-and-white paperback book, 176 pages, which includes complete rules for creating characters and running Wild Talents games.The Essential Edition does not include several chapters that appear in the full-size, hardcover Wild Talents Second Edition book (such as the chapter on building new settings and the history of the world of Godlike).The Essential Edition is built for those who just want the rules, in a compact, portable format and at a price that every gamer can love.

      Wild Talents Essential Edition
    • Niemand hat Gewalt über mich. Kein Mensch. Kein Gott. Kein Prinz. Was bedeutet der Anspruch des Alters für diejenigen, die unsterblich sind? Was bedeutet der Anspruch auf Macht für diejenigen, die dem Tod trotzen? Ruf doch deine verdammte Jagd aus. Wir werden sehen, wen ich schreiend mit mir hinab in die Hölle ziehen werde. Entworfen und geschrieben von bekannten Vampire-Autoren und Spieldesignern wie Kenneth Hite, Mark Rein-Hagen und Matthew Dawkins, präsentiert sich die Fortentwicklung des klassischen Vampirs von seiner dunkelsten Seite hinein ins 21. Jahrhundert. Entdecke die Welt der Dunkelheit auf 428 Seiten, basierend auf der aktuellsten, um etwa 20 Seiten erweiterten englischsprachigen Ausgabe. Ein Erzählsystem des persönlichen und politischen Schreckens. Format: A4, Hardcover Seitenanzahl: 428 Seiten

      V5 Vampire - Die Maskerade: Regelwerk