Die letzten Magier kämpfen um ihre Zukunft Nachdem der König ihren Vater, den Zauberer Hagos RavenStarr, gefangen genommen hat, ist Alex ohne ihn auf der Suche nach dem magischen Tau. Denn nur damit kann sie die schrecklichen Kreaturen des Königs besiegen, die alle Magier jagen und töten sollen. Alex‘ abenteuerliche Reise führt sie über wogende Meere, in einen verwunschenen Mitternachtszug und immer näher zu den Geheimnissen der Falkenreiter. Doch die größte Überraschung erlebt sie, als ihr klar wird, wer ihr bei der Lösung ihrer Aufgabe helfen muss!
Angie Sage Orden de los libros (cronológico)
Angie Sage crea cuentos imaginativos que transportan a los lectores a mundos repletos de magia y asombro. Sus narrativas a menudo exploran temas de descubrimiento, amistad y el coraje que se encuentra en lugares inesperados. Con un estilo distintivo que cautiva tanto al público joven como al adulto, Sage invita a los lectores a abrazar el encanto de sus universos cuidadosamente construidos. Su escritura es un testimonio del poder perdurable de la narración para inspirar y elevar.







Enchanter's Child, Book Two: Midnight Train
- 368 páginas
- 13 horas de lectura
In the second magical volume of the Enchanter's Child duology, bestselling author Angie Sage delivers a captivating finale brimming with humor, drama, and relentless action, perfect for fantasy-adventure enthusiasts. Following the revelations of the first book, Alex learns she possesses magical powers and that her father is Hagos RavenStarr, a former king's Enchanter. She is pursued by the sinister Twilight Hauntings, monstrous Enchantments created due to a prophecy predicting the king's death at the hands of an Enchanter's Child. Determined to stay where she belongs, Alex embarks on a quest to destroy the Twilight Hauntings. To achieve this, she must locate the magical talisman known as the Tau. In her search, Alex reluctantly enlists her father's help and encounters a diverse cast of characters. As she travels, she hones her magical abilities and discovers that family and friends can be full of surprises. The first book received praise for its intricate worldbuilding, evocative settings, nuanced characters, and clever plotting, making it a delight for readers. Fantasy fans will eagerly anticipate the next steps in Alex's journey as she confronts the challenges ahead.
Falkenreiter - Flucht aus Luma
- 315 páginas
- 12 horas de lectura
Fantasy-Fans aufgepasst: Falken, Freundschaft und ein unvergessliches magisches Abenteuer Alex weiß nicht viel über ihre Eltern, aber sie hat ein paar Zauberkarten von ihnen geerbt. Sobald sie die Hand darüber bewegt, kann Alex in die Vergangenheit sehen, aber auch in die Zukunft. Das tut sie natürlich nur heimlich, denn in Luma ist Magie streng verboten. Als ihr Geheimnis auffliegt, flieht Alex aus ihrer Heimat. Doch ein Falkenreiter des Königs ist längst hinter ihr her. Wird Alex‘ Magie stark genug sein, um allen Gefahren zu trotzen und ihre Eltern zu finden? Von einer der erfolgreichsten Kinderbuchautorinnen: Die Bücher von Angie Sage haben sich weltweit über 3,5 Millionen Mal verkauft und wurden in 33 Sprachen übersetzt! »Das ist ein richtig spannendes Fantasy-Abenteuer voller Überraschungen.« Gabriela Grunwald, Deutschlandfunk Kultur Kakadu , 24.10.2021 »Und wieder mal hat Angie Sage eine großartige magische Welt voller Phantasie erschaffen. […] wunderbar!« Katharine Mahrenholtz, NDR Mikado , 04.02.2022
Maximillian Fly
- 400 páginas
- 14 horas de lectura
The bestselling author of the Septimus Heap series, Angie Sage, delivers a gripping and darkly humorous tale of Maximillian Fly--a human with cockroach features--whose quiet life is upended when he aids two human children in their escape from an oppressive governing power. Perfect for fans of Lemony Snicket and Adam Gidwitz. Maximillian Fly wants no trouble. Yet because he stands at six feet two, with beautiful indigo wings, long antennae, and more arms than you or me, many are frightened of him. He is a gentle creature who looks like a giant cockroach. This extraordinary human wants to prove his goodness, so he opens his door to two SilverSeed children in search of a place to hide. Instantly, Maximillian's quiet, solitary life changes. There are dangerous powers after them and they have eyes everywhere. But in this gray city of Hope trapped under the Orb, is escape even possible? Maximillian Fly is a masterful story brimming with suspense, plot twists, and phenomenal world building. This compelling novel delves into family dynamics and themes of prejudice, making the case for tolerance, empathy, and understanding. * Junior Library Guild Selection * Kids' Indie Next List * New York Public Library Best Books of 2019 Selection *
Rise of the Dragons
- 272 páginas
- 10 horas de lectura
When Sirin becomes the first child to lock with a dragon in centuries - forming a deep friendship unlike anything she's ever imagined - she learns that not all dragons have good intentions. And soon she finds herself at the centre of a terrifying battle...
StarChaser
- 496 páginas
- 18 horas de lectura
With the UnRaveling threatening to destroy the kingdom, Tod embarks on a dangerous journey to find a new Keystone that may have the power to save the castle and its Magyk
Todhunter Moon, Book Two: Sandrider
- 480 páginas
- 17 horas de lectura
The story follows Alice TodHunter Moon, known as Tod, as she navigates her apprenticeship with ExtraOrdinary Wizard Septimus Heap in the Castle. After leaving her seaside village, she faces the challenges of learning new Magyk while grappling with the absence of her friends Oskar and Ferdie. Despite the difficulties, Tod finds solace in her newfound skill of the UnSeen Charm, showcasing her growth and determination in a magical world.
When Araminta and her best friend Wanda go on a school trip to Skeleton Island, they don't expect to get stranded there overnight. And they certainly don't expect the island to be haunted by ghostly skeletons of pirates! It certainly makes for a spooky sleepover. Luckily these ghoulish pirates just want someone to help them find their lost treasure, then they'll happily set sail on their ghost ship once more. But someone else wants the treasure for themselves - can Araminta find what is lurking in the depths before it's too late?
PathFinder
- 340 páginas
- 12 horas de lectura
Tod has grown up a PathFinder, one of an ancient seafaring tribe. Her mother, who died when Tod was young, had a very different history. She was from a mysterious magykal desert-dwelling family. When Tod's father disappears she is not only alone, but soon finds herself swept into the path of an evil sorcerer. Now Tod must choose which of her pasts will help her to survive: PathFinder or Magician. Magyk will allow her to fight like with like, but her PathFinder heritage gives Tod something special - the edge. Angie Sage's new book combines breathtaking action with fabulous plotting. The characters are instantly engaging, the tension is relentless and Angie's superlative storytelling weaves the threads seamlessly together for an utterly satisfying read.
Septimus Heap: Fyre
- 736 páginas
- 26 horas de lectura
To wrap up her deservedly popular series, Sage calls back nearly all of the first six volumes' cast members, living and dead, for a fresh flurry of Magykal feats and threats from the Darke. Kirkus Reviews
The Magykal Papers. Septimus Heap
- 167 páginas
- 6 horas de lectura
A comprehensive guide filled with information about Septimus' world, including secret files, journal excerpts, charm theory, spells, and more. Ideal for fans of magic, Wizardology, and the fantastical.
On the shortest day of the year, as the Castle is lit with candles and everyone prepares to celebrate, Wizard Apprentice Septimus Heap marks his fourteenth birthday. He has reached a new stage in his Apprenticeship: Darke Week. Awe-inspiring, terrifying, unbelievably important, Septimus's future will depend on what happens during this week. He chooses a dangerous mission to restore his good friend Alther from Banishment. But as he embarks on this trial, something Darke and terrible engulfs the Castle. Septimus and his friends are about to face their most perilous challenge yet . . .
Araminta sospecha la presencia de un hombre lobo en los sótanos de la casa. Pero sus investigaciones se ven perturbadas por la llegada de Max, el espeluznante sobrino del Tío Drac. Este último se convierte rápidamente en el nuevo mejor amigo de Wanda, para gran desagrado de Araminta.
Wolf Boy is sent on a Task by Aunt Zelda, while Septimus and the dragon, Spit Fyre, fly off to bring their friends home, but they all wind up on an island whose secrets are as dangerous as its inhabitants
Septimus Heap - The Magykal Papers
- 176 páginas
- 7 horas de lectura
Purports to be a compilation of pamphlets, journals, restaurant reviews, maps, historical information, and other never-before-published papers from the world of the apprentice alchemist, Septimus Heap.
Queste
- 596 páginas
- 21 horas de lectura
Septimus faces a perilous quest to find Nicko and Snorri, who have been trapped back in time. Aided by ancient Alchemist Marcellus Pye, he learns of a place where all time meets: the House of Foryx. But how does he get there?
Physik
- 560 páginas
- 20 horas de lectura
Trapped in Time by the Alchemist Marcellus Pye and the sinister Queen Etheldredda, Septimus embarks on a new journey filled with magical challenges. As he navigates this perilous situation, he discovers the transformative power of healing arts, known as Physik. This adventure deepens his understanding of magic and the responsibilities that come with it, while he faces formidable foes and unravels the mysteries of his world.
Frognapped
- 208 páginas
- 8 horas de lectura
Barry Wizard's five acrobatic frogs are missing, and Araminta and her best friend Wanda, aided by the spectral Sir Horace, follow the trail to Morris's Water Wonderland, where something fishy is going on
Enter the world of Septimus Heap With heart-stopping action, humor, and endearing characters, Septimus Heap is an internationally bestselling fantasy sesries
Sir Horace is about to turn five hundred years old! Araminta and Wanda need to find him the perfect gift. Araminta finds an ancient sword in a grotto hidden under her haunted house—and it should be a cinch to get it. But she wasn't planning on the nasty surprise of a portcullis-trap and a rising tide in the grotto. Will Araminta and Wanda make it to Sir Horace's birthday party?
Araminta Spookie 1: My Haunted House
- 160 páginas
- 6 horas de lectura
This house is not for sale Araminta Spookie lives in a wonderful old haunted house, but her crabby aunt Tabby wants to move. Aunt Tabby is determined to sell their house Araminta has to stop her! With the help of a haunted suit of armor named Sir Horace, a ghost named Edmund, and a lot of imagination, Araminta hatches a plot for an Awful Ambush that is so ghoulish, it just might work!
Enter the world of Septimus Heap, Wizard Apprentice. Magyk is his destiny. The evil necromancer DomDaniel has been disposed of, but something Darke is stirring. A Shadow pursues ExtraOrdinary Wizard Marcia Overstrand around, following her every move, growing stronger every day. Septimus senses something sinister is afoot, but before he can act, Jenna is snatched - taken by the most unlikely kidnapper. Septimus must rescue his sister but does not, at first, realise the power of the forces at work behind her disappearance.
Septimus
- 496 páginas
- 18 horas de lectura
Una terrible amenaza se cierne sobre el mundo mágico: DomDaniel, el mago que practica magia negra, ha vuelto y ansía dominar el mundo. Sólo necesita dos cosas: matar a la princesa y robar el amuleto Akhenaten de Marcia, la Maga ExtraOrdinaria. Para conseguir lo primero deberá arrebatarla de la familia Heap, unos magos que la adoptaron nada más nacer, y han mantenido en secreto sus principescos orígenes. Para lo segundo, deberá enfrentarse a Marcia, la Maga ExtraOrdinaria. Tanto los Heap como Marcia huyen a casa de la tía Zelda. Sin embargo, una traición hará que DomDaniel los descubra. Todos juntos deberán unirse si quieren vencerlo y se enfrentarán aun sinfín de peripecias donde caben el humor, la ternura, la más trepidante de las aventuras y, cómo no, la más inesperada sorpresa.
Mouse
- 64 páginas
- 3 horas de lectura
Izzy's best friend in the world is Mouse. Everyone else thinks that Mouse is just an ordinary stuffed toy, but Izzy knows she's special because she can talk to her. Mouse misses Izzy when she's at school every day - she wonders why she isn't allowed to go and what school is all about. Mouse decides to find out. She goes to Izzy's school and has lots of excitement on what turns out to be a truly magical day.
Hello Ducks!
- 22 páginas
- 1 hora de lectura
A day in the life of a toddler introduces opposites through simple use of language complemented by charming illustrations, to create the perfect book for the very young.
The pig that barked
- 32 páginas
- 2 horas de lectura


















