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Bookbot

Jeff W Murray

    Game Development for IOS with Unity3d
    Building Virtual Reality with Unity and SteamVR
    C# game programming cookbook for Unity 3D
    • C# game programming cookbook for Unity 3D

      • 458 páginas
      • 17 horas de lectura

      An Accessible, Modular Style of Game Building―Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development. The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality. The remainder of the text adds game-specific code to the framework to create four example a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page. Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.

      C# game programming cookbook for Unity 3D
    • Focusing on practical application, this guide enables readers to effectively utilize the Unity game engine for virtual reality development. It leverages free SteamVR libraries, ensuring compatibility with major virtual reality headsets. The book includes example code, making it accessible for beginners and those looking to enhance their VR skills.

      Building Virtual Reality with Unity and SteamVR
    • Game Development for IOS with Unity3d

      • 280 páginas
      • 10 horas de lectura

      Focusing on Unity iOS game development, this practical guide offers a comprehensive approach from planning to launching games for Apple devices. The author, an experienced game developer, shares proven techniques and insider tips for building, testing, and publishing games on the App Store. Additionally, readers can access full source files for two iOS-ready games, enhancing their learning experience and providing hands-on practice.

      Game Development for IOS with Unity3d