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Ian Millington

    Mil Millington es un autor británico celebrado por sus humorísticas observaciones sobre las relaciones y la vida cotidiana. Ganó notoriedad a través de su ingenioso sitio web, que detallaba discusiones y malentendidos con su novia alemana, mostrando un talento único para encontrar la comedia en lo mundano. Su estilo de escritura se caracteriza por una aguda ironía, una honestidad cándida y una habilidad para diseccionar las absurdidades de la conexión humana. El trabajo de Millington explora constantemente temas como el amor, la comunicación y las diferencias culturales con un enfoque ligero pero perspicaz que resuena en los lectores.

    Things My Girlfriend and I Have Argued About
    AI for Games
    Artificial intelligence for Games
    • Artificial intelligence for Games

      • 856 páginas
      • 30 horas de lectura

      Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.

      Artificial intelligence for Games
    • Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

      AI for Games
    • Things My Girlfriend and I Have Argued About

      • 338 páginas
      • 12 horas de lectura

      A rupturingly funny and sparklingly original first novel about love, fatherhood, librarians and Anglo-German relations. From the creator of the cult website, Things my Girlfriend and I have Argued About, who was named as one of The Guardian's top 5 debut novelists for 2002.

      Things My Girlfriend and I Have Argued About