İyinin ve kötünün sonsuz bir savaşa tutuştuğu, ışığın ve gölgenin dünyası; Zaman Çarkı’nın dünyası… “Zaman Çarkı döner, Çağlar gelir ve geçer, efsaneleşen anılar bırakır. Efsaneler solarak mit olur ve onları doğuran çağ yeniden geldiğinde mitler bile unutulur. Bir Çağ’da, kimilerine göre Üçüncü Çağ’da, henüz gelmemiş, çoktan geçip gitmiş bir Çağ’da, Puslu Dağlar’da bir rüzgar yükseldi. Rüzgar başlangıç değildi. Zaman Çarkı dönerken ne başlangıçlar, ne de bitişler vardır…”
Niran Elçi Orden de los libros (cronológico)
Niran Elçi es conocida principalmente por sus traducciones de literatura fantástica, que cautivan a los lectores y los conectan profundamente con las narrativas de los autores. Su hábil uso del lenguaje y su estilo garantizan que los lectores aprecien plenamente el mensaje deseado de las obras originales. Más allá de la traducción, Elçi también es autora por derecho propio, habiendo escrito una serie de cuatro libros para niños.




Into the Labyrinth
- 496 páginas
- 18 horas de lectura
Haplo, targeted for death by two assassins, and Alfred enter the terrifying Labyrinth, a prison maze guarded by fearsome creatures. Meanwhile, the Lord of the Nexus raises an army from the dead to attack the Tytans.
Elven Star
- 367 páginas
- 13 horas de lectura
On steamy Pryan, never-ending sunlight and plentiful rain have created a jungle so vast that humans and elves dwell high in the trees and only dwarves live anywhere near the ground. From the treetops the aristocratic elves sell weapons to the other races, whose incessant warfare sends a steady steam of profits and essential resources skyward. Now, generations of dissent and race hatred will not heal -- not even under the threat of annihilation at the hands of legendary Titans. Armed with little more than their wits and prophecy, an elf, a human, and a dwarf must unite to try to save the world from destruction. "From the Paperback edition."
Dragon Wing
- 430 páginas
- 16 horas de lectura
Ages ago, sorcerers of unmatched power sundered a world into four realms--sky, stone, fire, and water--then vanished. Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms--and even they have yet to unravel the mysteries of their severed world...In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of precious water--traversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince--by the king himself. A dwarf will challenge the beliefs of his people--and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianus--a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself.