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Adam Jay Epstein

    Este autor descubrió una pasión por la escritura en séptimo grado, impulsado por un amor por los mundos de fantasía y ciencia ficción. La temprana fascinación por Dungeons and Dragons y Star Wars alimentó un hábito de por vida de crear mundos e historias imaginadas. Una tarea escolar crucial solidificó este camino, revelando un talento que lo llevaría a una carrera literaria. Su obra probablemente profundiza en reinos expansivos e imaginativos y narrativas aventureras, reflejando un impulso creativo profundamente arraigado.

    Adam Jay Epstein
    The Familiars
    Have You Seen Gordon?
    Secrets of the Crown
    Palace of Dreams
    Circle of Heroes
    Aldwyn y la profecía
    • Circle of Heroes

      • 336 páginas
      • 12 horas de lectura

      In a world where human magic has vanished, Aldwyn, Skylar, and Gilbert must capture the Shifting Fortress to defeat the malevolent Paksahara. Their quest involves gathering seven descendants of ancient and powerful animals to break Paksahara's spell. As they race against time, Aldwyn discovers a troubling scroll that sows doubt about their strategy, adding tension to their already perilous mission.

      Circle of Heroes
    • The familiars Aldwyn the cat, Skyler the blue jay, and Gilbert the tree frog are off on an all-new adventure in the series that Michael Buckley, bestselling author of The Sisters Grimm and NERDS series, says "combines the magic of Harry Potter and the adventure of Warriors." With inventive magic, laugh-out-loud humor, and a mysterious conspiracy that will take all the familiars' wits to unravel, Palace of Dreams is the familiars' most extraordinary adventure yet. Peace has returned to the queendom of Vastia. Paksahara has been defeated, and the three familiars Aldwyn, Skyler, and Gilbert are the heroes to thank. But when a birthday celebration at the palace goes dreadfully wrong, and Queen Loranella falls victim to a curse, it seems the familiars are the prime suspects. After narrowly escaping the palace dungeons, they'll have to embark on a quest to clear their names—a quest that will lead them across Vastia and even into the magical land of dreams.

      Palace of Dreams
    • Secrets of the Crown

      • 400 páginas
      • 14 horas de lectura

      Explore the enchanting world of familiars, magical creatures that assist witches and wizards. This book delves into their unique traits, histories, and the special bond they share with their human counterparts. Readers will discover various types of familiars, their roles in magical practices, and the significance of these companions in the broader context of witchcraft and folklore. Through captivating stories and illustrations, it brings to life the charm and mystery surrounding these mystical beings.

      Secrets of the Crown
    • Have You Seen Gordon?

      • 32 páginas
      • 2 horas de lectura

      Celebrated as a Time Best Children’s Book of 2021, this story captivates with its engaging narrative and vibrant illustrations. It explores themes of friendship, courage, and adventure, appealing to young readers' imaginations. The characters embark on a journey that teaches valuable life lessons, making it both entertaining and educational. Perfect for children and parents alike, this book fosters a love for reading while addressing important social themes in a relatable manner.

      Have You Seen Gordon?
    • The Familiars

      • 384 páginas
      • 14 horas de lectura

      When Aldwyn, a young alley cat on the run, ducks into a mysterious pet shop, he doesn’t expect his life to change. But that’s exactly what happens when Jack, a young wizard, picks Aldwyn to be his magical familiar. Finally off the tough streets, Aldwyn thinks he’s got it made. He just has to convince the other familiars—the know-it-all blue jay Skylar and the friendly tree frog Gilbert—that he’s the telekinetic cat he claims to be. But when Jack and two other wizards in training are captured by a terrible evil, it will take all of Aldwyn’s street smarts, a few good friends, and a nose for adventure to save the day!

      The Familiars
    • Designed for students, scholars, poets, and general readers, this book provides a useful guide for anyone interested in contemporary American poetry. By offering close readings of exemplary poems in relation to historical and political contexts, this book gives readers the background and tools necessary to understand post-1945 American poetry.

      The Cambridge Introduction to American Poetry since 1945
    • Spřízněnci čarodějů

      • 314 páginas
      • 11 horas de lectura

      Pouliční kocour Aldwyn se jednoho dne náhodnou ukryje v podivném krámku se zvířaty nejrůznějšího druhu a než se vzpamatuje, odnáší si ho čarodějnický učeň Jack. Později se dozvídá, že si všichni čarodějové v mládí vybírají svého zvířecího spřízněnce, který jim pak všemožnými čarovnými schopnostmi pomáhá v kouzelnickém řemesle. U Jacka se Aldwyn seznámí s dalšími dvěma žáky a jejich spřízněnci - s žabákem Gilbertem a sojkou Sylvií. Jack a Aldwyn k sobě brzy přilnou, avšak jedné noci jsou všichni tři mladí čarodějové uneseni a jejich spřízněnci mají tři dny na to, aby je našli a zachránili. zdroj: legie.info

      Spřízněnci čarodějů
    • Kocouru Aldwynovi, sojce Sylvii a žabáku Gilbertovi se v prvním díle sice podařilo zachránit své patrony před smrtí, ale zlá Paksahara jim přitom unikla. A nyní začala proradná zaječice uskutečňovat své podlé plány, aby ve Vastii znovu nastolila vládu zvířat a z lidí učinila své otroky. Z Pohyblivé pevnosti seslala kletbu, která zbavila všechny lidské čaroděje v zemi kouzelných schopností. A tak osud celé Vastie znovu závisí na třech spřízněncích, třech Vyvolených. Stihnou Aldwyn, Sylvie a Gilbert nalézt tajemný klíč k Pohyblivé pevnosti a zastavit Paksaharu dřív, než zpustoší celou Vastii? Závod s časem začíná… -- zdroj: www.legie.info --

      Spřízněnci čarodějů 2. Tajemství koruny.
    • Chowańce Tom 3 Krąg życia

      • 364 páginas
      • 13 horas de lectura

      W Bezkresji trwa wojna. Armia nieumarłych zwierząt sieje spustoszenie. Dowodzi nią Paksahara, kt�ra dzięki władzy nad Ruchomym Zamkiem wydaje się niezwyciężona. Ludzka magia wciąż nie działa i tylko troje zwierząt z przepowiedni� Aldwyn, Skylar i Gilbert� jest w stanie przejąć zamek i pokonać Paksaharę. Nie będzie jednak łatwo.

      Chowańce Tom 3 Krąg życia