Exploring the concept of digital immortality, this book delves into America's obsession with death and the potential of technology to create virtual versions of ourselves. It examines the implications of body-swapping and the evolving relationship between humanity and the afterlife, raising thought-provoking questions about identity and existence in a digital age.
Kevin O. Neill Libros
Kevin O'Neill, profesor emérito de Filosofía, se adentra en la representación de la muerte a través de la cultura. Su viaje académico lo llevó a explorar diversos aspectos como la fotografía post mortem, el diseño de cementerios, el espiritismo y el concepto moderno del más allá en internet. O'Neill investiga cómo diversas culturas e individuos abordan los temas de la mortalidad y lo que sigue. Su obra ofrece una perspectiva profunda y única sobre una experiencia humana fundamental.







Recruited by the enigmatic Campion Bond, under orders from the mysterious 'M' --the six adventurers in this League are pressed into service by the British Empire in its time of need
The League Of Extraordinary Gentlemen, Vol. 2
- 228 páginas
- 8 horas de lectura
It's one month after the events in League of Extraordinary Gentlemen Vol 1, and the skies over England are filled with flaming rockets as Mars launches the first salvo of an invasion. Only our stalwart adventurers - Allan Quatermain, Mina Harker, Captain Nemo, Hawley Griffin, and Mr Edward Hyde - can save mother England and the Earth itself.
The A.B.C Warriors: The Mek-Nificent Seven
- 144 páginas
- 6 horas de lectura
In the future, wars will no longer be fought by men of flesh and blood. Instead, robots march forth into battle, to finish a job left half-done. It is not their war, not their cause, and yet they fight and die for the cause, heroes one and all. Hammerstein: the leader. Joe Pineapples: the ultimate assassin. Blackblood: the traitor. Mongrol: the killer machine. Deadlock: the crazed priest of Khaos. Mek-Quake: the coward. Ro-Jaws: the garbage eater. They are the Mek-Nificent Seven, they are the A.B.C Warriors - atomic, bacterial and chemical war robots, programmed for destruction - and this is their story.
England in the mid-1950s is not the same as it was. The powers that be have instituted some changes. The League of Extraordinary Gentlemen have been disbanded and disavowed, and the country is under the control of an iron-fisted regime. Now, after many years, the still youthful Mina Murray and a rejuvenated Allan Quatermain return in search of some answers - answers that can only be found in a book buried deep in the vaults of their old headquarters - a book that holds the key to the hidden history of the League throughout the ages: The Black Dossier.
The League of Extraordinary Gentlemen
Black dossier
England in the mid 1950s is not the same as it was. The powers that be have instituted...some changes. The League of Extraordinary Gentlemen have been disbanded and disavowed, and the country is under the control of an iron-fisted regime. Now, after many years, the still youthful Mina Murray and a rejuvenated Allan Quatermain return and are in search of some answers. Answers that can only be found in a book buried deep in the vaults of their old headquarters, a book that holds the key to the hidden history of the League throughout the ages: The Black Dossier. As Allan and Mina delve into the details of their precursors, some dating back centuries, they must elude their dangerous pursuers who are Hell-bent on retrieving the lost manuscript... and ending the League once and for all.The League of Extraordinary Gentlemen: Black Dossier is an elaborately designed, cutting edge volume that will include a Tijuana Bible insert and a 3-D section complete with custom glasses, as well as additional text pieces, maps, and a stunning, cutaway double page spread of Captain Nemo's Nautilus submarine by acclaimed LOEG artist Kevin O Neill.
Continuing in the adventurous tradition of their self-contained thriller Heart of Ice, Alan Moore and Kevin O'Neill present a blazing narrative that rampages through twentieth century culture and portrays the volatile convergence or four startling and striking women in a place of long totalitarian shadows.
Chapter Two takes place in the psychedelic daze of Swinging London during 1969, a place where Tadukic Acid Diethylamide 26 is the drug of choice, and where different underworlds are starting to overlap dangerously to an accompaniment of sit-ins and sitars
The League of Extraordinary Gentlemen. Volume Three: Century
- 256 páginas
- 9 horas de lectura
It is the early years of a new and unfamiliar century, and forces are emerging that appear to promise ruin for the Murray group, the nation and indeed the world, even were it to take a hundred years for this apocalyptic threat to come to its disastrous fruition. From the crime-haunted wharfs of 1910, through the criminal, mystical underworlds of 1969 to the desolated streets of 2009, the remnants of Miss Murray and her League must combat not only the hidden hand of their undying adversary, but also the ethical and psychological collapse accompanying the new era.
League of Extraordinary Gentlemen
Century: 1910
The new volume detailing the exploits of Miss Wilhelmina Murray and her extraordinary colleagues spans almost 100 years.



