+1M libros, ¡a una página de distancia!
Bookbot

Wolfgang Baur

    Wolfgang Baur
    Kobold Guide to Combat
    Empire of the Ghouls 5e
    Kobold Guide to Dungeons
    Kobold Guide to Magic
    Tome of Beasts ll Pocket Edition for 5th Edition
    Creature Codex Pocket Edition
    • Creature Codex Pocket Edition

      • 416 páginas
      • 15 horas de lectura

      Whether you need scuttling dungeon denizens, alien horrors, or sentient avatars of the World Tree, the Creature Codex Pocket Edition has you covered! Nearly 400 new foes for your 5th Edition game--everything from acid ants and grave behemoths to void giants and zombie lords. All in a convenient, portable size! Creature Codex Pocket Edition includes: * A dozen new demons and five new angels * Wasteland dragons and dinosaurs * All-new golems, including the altar flame golem, doom golem, and keg golem * Elemental lords and animal lords to challenge powerful parties * Chieftains and other leaders for ratfolk, centaurs, goblins, trollkin, and more * New undead, including a hierophant lich to menace lower-level characters ...and much more! Use them in your favorite published setting, or populate the dungeons in a world of your own creation. Pick up Creature Codex and surprise your players with monsters they won't be expecting! Compatible with the 5th edition of the world's first roleplaying game!

      Creature Codex Pocket Edition
    • WIZARD: "It says it used to be a dragon of the outer darkness..." FIGHTER: "What does that even mean? Used to be? What is it now? Does anyone else speak Draconic?" WIZARD: "It says you are not sufficiently respectful to its dragon nature. It says... Run?" FIGHTER: "Run? In this armor?" DM: "FWOOOOSH!" Inside Tome of Beasts 2--now in this convenient, more portable softcover edition!--you'll find monsters for almost every location your heroes might journey: from farmlands to forests, dungeons to deserts, and bustling cities to fantastical planar realms, all with an emphasis on dungeons and the underworld! Tome of Beasts 2 brings you: * Angelic enforcers and avalanche screamers * Kami and clockwork tigers * Void drakes and zombie dragons * Death vultures and demon lords * Imperial dragons and swordbreaker skeletons * Swamp nagas and magma octopuses * Chameleon hydras and shriekbats * Walled horrors and wraith bears! Keep your players surprised, entertained, and terrified with all-new opponents they've never seen before--and won't ever see coming!

      Tome of Beasts ll Pocket Edition for 5th Edition
    • Kobold Guide to Magic

      • 160 páginas
      • 6 horas de lectura

      "The Kobold guide to magic presents more than 20 essays by experienced game designers and authors to help you breathe new life into magic."--Page [4] of cover

      Kobold Guide to Magic
    • You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half!The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing.Practical essays gives you insider tips and tricks to:• Design non-linear dungeons to explore• Think in 3D to make amazing spaces• Make every room count, even when there’s no monster• Create solutions in addition to combat• Dole out treasure—without blowing the bankThe Kobold Guide to Dungeons features essays from classic voices of the RPG canon such as David “Zeb” Cook, Frank Mentzer, and Lawrence Schick. It also includes newer voices including Dominique Dickey, Sadie Lowry, and Erin Roberts.Open this book and level up your half of the game!

      Kobold Guide to Dungeons
    • Empire of the Ghouls 5e

      • 352 páginas
      • 13 horas de lectura

      Exploring the intricate web of human relationships, this narrative delves into the shadows of deceit and betrayal. Characters are drawn into a labyrinth of dark motives, where alliances shift and secrets threaten to unravel their lives. Themes of trust and ambition are examined as the protagonists navigate moral dilemmas and confront their inner demons. The story promises a gripping blend of psychological tension and unexpected twists, keeping readers on the edge of their seats as they uncover the truth behind each character's intentions.

      Empire of the Ghouls 5e
    • Kobold Guide to Combat

      • 160 páginas
      • 6 horas de lectura

      At the heart of every adventure lies conflict. A Full-Throated Battle Cry, the Clash of Swords, the Smell of Smoke & Blood... COMBAT! Whether it's between a cursed knight and an elf prince at swordspoint, adventurers facing down an ogre, or two great armies clashing for ultimate power, combat changes everything. Between these covers, more than 15 master game designers and storytellers get into the thick of it. These essays cover strategy and tactics, and the history of military systems at war. They demonstrate how to increase the tension in a conflict, and use monsters, magic, and war machines on the field. And these creators show you how to create great combat on the tabletop and in your storytelling. Open these pages and enter the fray!

      Kobold Guide to Combat
    • Kobold Guide to Plots & Campaigns

      • 124 páginas
      • 5 horas de lectura

      The Best Role in Roleplaying Whether you're a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion. Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

      Kobold Guide to Plots & Campaigns
    • KOBOLD Guide to Gamemastering

      • 154 páginas
      • 6 horas de lectura

      Whether it's advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create fun, amazing, memorable campaigns that'll be talked about for years. In this book, master GMs and storytellers give you advice about solo campaigns, shy players, cell phones, and making rulings on the fly. Are you unprepared for the game you're running half an hour from now? Did you accidentally kill all the PCs? Do you want to run a game for kids? Did the plot take a sudden turn and the PCs have gone into uncharted territory? We've got you covered. Complete with discussions on highlighting player strengths, tips for new and veteran GMs, and character romances, you'll find useful advice about making your game more welcoming, more engaging, and more fun.-from publisher

      KOBOLD Guide to Gamemastering
    • Wrath of the River King for 5th Edition

      • 32 páginas
      • 2 horas de lectura

      "Face the River's Fury! In the small hamlet of Riverbend, the miller's wife is missing, and the locals suspect that the husband himself was involved. But all is far from what it seems. Ellessandra, the missing woman, is actually an elf from the Summer Lands. She came to live in the human settlement when the miller made a dangerous pact with the River King, the lands' powerful sidhe ruler. Now, the player characters must unravel the truth behind Ellessandra's disappearance, piece together the involvement of a young brownie-turned-fey-lord, and dive into the fey courts of the Summer Lands to stop a raid that would surely spell Riverbend's doom. All the while, Arthurian intrigue and mischief runs high among the fey lords and ladies in this mercurial, open-format adventure from acclaimed adventure designer Wolfgang Baur! This 5th Edition adventure for 4th- through 7th-level characters is full of hijinks and trickery, and fits nicely into any campaign setting in which fey are regal. Their courtly plots are dangerous and will test bold adventurers' skills to the limit!"--Back cover

      Wrath of the River King for 5th Edition
    • Malý Stuttgartský komentář k Novému zákonu (celkem v 18 svazcích) je základním dílem, napomáhajícím dobré orientaci v biblickém textu. Každý svazek přináší hutnou informaci k autorství daného spisu, k místu a době sepsání, objasňuje literární zvláštnosti a teologické poslání příslušné novozákonní knihy. Znamená seriózní oporu i pro odborníky, ale mimořádně vhodný je pro ty, kdo se s Biblí teprve blíže seznamují, pro středoškolské a vysokoškolské studenty, pro učitele náboženství, biblické kroužky. Výklad je uzpůsoben českému čtenáři: zohledňuje české překlady Písma, připojuje potřebné vysvětlivky a poznámky a cituje sekundární literaturu napsanou v češtině. Text odborně garantovalo České katolické biblické dílo.

      První, druhý a třetí list Janův