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Diane Duane

    18 de mayo de 1952

    Diane Duane es una escritora cuya carrera abarca más de cuatro décadas en ciencia ficción, fantasía, televisión y cine. Su obra es conocida por explorar mundos y personajes intrincados, a menudo profundizando en temas como la naturaleza de la magia, la tecnología y la experiencia humana. A través de su magistral narrativa y su estilo distintivo, Duane crea historias inmersivas que cautivan a los lectores y provocan la reflexión.

    Diane Duane
    Doctor's Orders
    The Empty Chair
    Marvel classic novels - Spider-Man: The Venom Factor Omnibus
    Spock's World
    A Wizard Abroad
    The Book of Night with Moon
    • 2020
    • 2006

      Star Trek: Voyages of Imagination

      The Star Trek Fiction Companion

      • 800 páginas
      • 28 horas de lectura

      Through four decades, five television series comprising over seven hundred episodes, ten feature films, and an animated series, fandom's thirst for more Star Trek stories has been unquenchable. From the earliest short-story adaptations by James Blish in the 1960s, followed by the first original Star Trek novels during the seventies, and on throughout the eighties, nineties, and into the twenty-first century, fiction has offered an unparalleled expansion of the rich Star Trek tapestry. But what is it that makes these books such a powerfully attractive creative outlet to some and a compelling way to experience the Star Trek mythos anew to others? Voyages of Imagination takes a look back on the first forty years of professionally published Star Trek fiction, revealing the personalities and sensibilities of many of the novels' imaginative contributors and offering an unprecedented glimpse into the creative processes, the growing pains, the risks, the innovations, the missteps, and the great strides taken in the books. Author Jeff Ayers has immersed himself in nearly six hundred books and interviewed more than three hundred authors and editors in order to compile this definitive guide to the history and evolution of an incomparable publishing phenomenon. Fully illustrated with the covers of every book included herein, Voyages of Imagination is indexed by title and author, features a comprehensive timeline, and is a must-have for every fan.

      Star Trek: Voyages of Imagination
    • 2006

      THE CULMINATION OF A SAGA TWENTY-TWO YEARS IN THE MAKING.They call themselves "Rihannsu" -- the Declared. To the Federation, they are the Romulans. By any name they are adversaries as formidable as they are inscrutable. Self-exiled from Vulcan in ages past, they retain an ancient martial philosophy and a code of conduct that has sustained them through centuries of hardship, warfare, and thwarted ambition.Now their empire is gearing for war once again. Armed with the revolutionary Sunseed technology, which can destabilize entire stars, a Romulan vessel is warping toward the heart of the Federation. Its target: Earth's sun.But this offensive comes at a perilous time, as a growing number of Romulan worlds are joining a revolution -- one led by the renegade Commander Ael t'Rllaillieu of the warbird "Bloodwing," with the aid of Captain James T. Kirk of the "Starship Enterprise(TM)" and the Hamalki physicist K's't'lk, the Federation's foremost authority on Sunseed technology. As the threat to Earth looms ever larger, "Bloodwing" and "Enterprise" lead an armada toward the Romulan homeworld for a final reckoning that will decide the future of the Rihannsu people.Cover Artist: Tom Hallman

      The Empty Chair
    • 2005

      A Wizard Abroad

      • 355 páginas
      • 13 horas de lectura
      4,0(11035)Añadir reseña

      To give Nita a vacation from magic--and to separate her from Kit, her partner in wizardry--Nita's parents pack her off for a monthlong stay with her eccentric aunt in Ireland. But the Old World is even more steeped in magical doings than the United States, and Nita soon finds herself and a host of Irish wizards battling creatures from a nightmare Ireland--a realm where humankind is the stuff of tales and storybooks, and where the legends and monsters of Irish mythology are a deadly reality.So much for vacation abroad....

      A Wizard Abroad
    • 2001

      Thirteen-year-old Nita, tormented by a gang of bullies because she won't fight back, finds the help she needs in a library book on wizardry which guides her into another dimension.

      So You Want to be a Wizard?
    • 2000
    • 1998

      Krajní meze a Pásmo šera byly průkopníky hororových a sci-fi televizních pořadů, přenášející horor na obrazovku, což bylo do té doby doménou filmů Rogera Cormana a paperbackových románů. Dnes, kdy Star Trek a Akta X dominují televizním žebříčkům, je těžké si představit, jakou revolucí Krajní meze byly ve srovnání s tehdejšími sitcomy a dramaty, jako byl Doktor Kildare nebo Muž z UNCLE. Krajní meze byly odvážnější než současné pořady a přinesly témata, která byla v té době tabu. Například epizoda „Průzkum uskutečnitelnosti“ z konce šedesátých let obsahovala provokativní prvky, jako je sexuální obsah a narážky na holocaust, a přinesla hlubokou analýzu obětí, přičemž se dotýkala i amerického obchodu. V devadesátých letech pokračoval seriál v tomto trendu, vyzýval diváky k zamyšlení a posouval hranice. V listopadu 1996 získal podruhé cenu CableACE Award. Tato tištěná antologie přináší jak staré, tak nové příběhy od autorů jako Diane Duanová a Richard Lupoff, doplněné o příběh od Fredrica Browna. Uvolněte se a užijte si čtení bez starostí o formátování.

      Krajní meze 1-3
    • 1997

      Star Trek 45. Intellivore

      • 239 páginas
      • 9 horas de lectura

      The Great Rift lies between the Sagitarius and Orion arms of the galaxy. Stars are scarce there, beyond the authority of the Federation, and legends abound of lost civilizations and of ancient monsters that prey on those who dare to venture into the vast darkness between the stars. When several ships and colonies mysteriously disappear into the Rift, the U.S.S. Enterprise leads an expedition to investigate various disturbing reports. Accompanied by two other Federation starships, Picard and his fellow captains discover a bizarre menace of unimaginable power. And the only way to trap this destructive entity is to use the Enterprise as bait.

      Star Trek 45. Intellivore