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Jack L. Chalker

    17 de diciembre de 1944 – 11 de febrero de 2005

    Jack Laurence Chalker fue un autor estadounidense de ciencia ficción y fantasía cuyo extenso cuerpo de obra exploró intrincados temas y mundos complejos. Su enfoque literario se caracterizó por una profunda inmersión en dilemas éticos y relaciones interpersonales ambientadas en escenarios inusuales. Chalker era conocido por su habilidad para crear narrativas épicas con mitologías elaboradas y personajes cautivadores. Su escritura a menudo reflejaba un interés por la historia y los sistemas intrincados, ofreciendo a los lectores una experiencia rica y que invita a la reflexión.

    The Web of the Chozen
    The Return of Nathan Brazil (Well World Saga
    Gods of the Well of Souls
    Twilight at the Well of Souls (Well World Saga
    Quest for the Well of Souls (Well World Saga
    Exiles at the Well of Souls (Well World Saga
    • Exiles at the Well of Souls (Well World Saga

      Volume 2)

      • 340 páginas
      • 12 horas de lectura

      Set within the Well World, a vast construct of the ancient Markovians, the narrative explores a complex system that serves as both a controller and gateway to 1560 unique worlds. This intriguing setting invites readers to delve into the remnants of a once-great civilization and the mysteries of its creation. The interplay between these diverse worlds promises a blend of adventure and discovery as characters navigate the challenges posed by this ancient technology.

      Exiles at the Well of Souls (Well World Saga
    • Quest for the Well of Souls (Well World Saga

      Volume 3)

      • 296 páginas
      • 11 horas de lectura

      Set in the Well World, a creation of the ancient Markovians, the story explores a vast universe consisting of 1560 unique worlds. This intricate construct serves as both a controller and gateway, offering a rich backdrop for adventure and discovery. The narrative delves into the remnants of the Markovian civilization and the mysteries surrounding their technology and influence on the diverse worlds they crafted.

      Quest for the Well of Souls (Well World Saga
    • Twilight at the Well of Souls (Well World Saga

      Volume 5)

      • 286 páginas
      • 11 horas de lectura

      The Well World serves as a gateway to 1560 distinct worlds, created by the ancient Markovians, a race now long gone. This unique construct not only controls these diverse realms but also offers a glimpse into the advanced civilization that once thrived. The narrative explores the implications of this vast interconnected universe and the mysteries surrounding the Markovians' legacy.

      Twilight at the Well of Souls (Well World Saga
    • Nathan Brazil deals with a clever trap, and Mavra Chang confronts nasty drug smugglers--but these trials are trivial compared to the terror that awaits inside the Well of Souls

      Gods of the Well of Souls
    • The Return of Nathan Brazil (Well World Saga

      Volume 4)

      • 276 páginas
      • 10 horas de lectura

      Set in the Well World, a complex system created by the ancient Markovians, the narrative explores a realm that serves as both a controller and gateway to 1560 unique worlds. This intricate construct reveals the remnants of a lost civilization, inviting readers to delve into the mysteries and adventures that unfold within its expansive universe.

      The Return of Nathan Brazil (Well World Saga
    • Vengeance of the Dancing Gods (Dancing Gods

      Book Three)

      • 242 páginas
      • 9 horas de lectura

      The story revolves around Joe and Marge, whose courageous efforts lead to the defeat of the Dark Baron, a powerful antagonist. Exiled to Earth, the Baron finds himself powerless, setting the stage for potential new conflicts. This narrative explores themes of bravery, sacrifice, and the consequences of power, as the characters navigate the aftermath of their victory and the challenges that lie ahead.

      Vengeance of the Dancing Gods (Dancing Gods
    • In this final volume of the Dancing Gods series, Ruddygore and his heroes must face an ancient evil seeping forth from the Sea of Dreams. **** Long dormant evil is rising to challenge reality as we know it and it will destroy Earth and the magical world of Husaguahr if left to its own devices. **** The Rules require the Great McGuffin to challenge and stop the evil forces, but McGuffini is lost in Hell and Ruddygore must, once again, depend on the skills Marge and Joe (and Joe's estranged son, Irving).

      Horrors of the dancing gods
    • Asmodeus Mogart was not a bad fellow, as demons go. Having gotten in trouble back in the home office, he had been assigned to duty on Earth. There he toiled, doing the kinds of things demons do and turning into something of a drunk. Then a rogue asteroid threatened to crash into Earth and destroy all life on the planet -- demons included! There had to be a better way. Mac Walters and Jill McCullough, holding a private wake for their world in a Reno bar, were more than startled when a strange-looking little drunk told them they could save the world. All they had to do was enter five alternate universes and steal a demon-guarded jewel in each. Clearly, the man was crazy. But they had nothing better to do than go along with the gag. Then they each found themselves, naked and alone, on a hostile alien world!

      And the Devil Will Drag You Under
    • This is a fast-paced novel based on the story of the U.S.S. Indianapolis, the ship that carried the atom bomb from San Francisco to the Pacific island from which it was launched. Nobody imagined the unspeakable fate that awaited the ship carrying the instrument that not only changed the fate of World War II but the nature of warfare forever. What happened when 1,200 men forced into the water there to battle sharks, hunger, thirst, and terror— is one of the thrilling chapters in the story of courage and intrigue.

      The Devil's Voyage