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Joseph McCullough

    Frostgrave: The Maze of Malcor
    Frostgrave: The Frostgrave Folio
    The Silver Bayonet
    Oathmark
    Frostgrave: The Wizards' Conclave
    Frostgrave: Second Edition
    • Frostgrave: Second Edition

      • 144 páginas
      • 6 horas de lectura

      A revised and expanded edition of the multi-award-winning fantasy wargame, featuring new spells, soldier types, and scenarios for adventurers in the Frozen City.

      Frostgrave: Second Edition
    • Frostgrave: The Wizards' Conclave

      • 96 páginas
      • 4 horas de lectura

      In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.Wizards tend to be solitary, keeping to themselves and associating with a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad -- a gathering of wizards.

      Frostgrave: The Wizards' Conclave
    • Oathmark

      • 208 páginas
      • 8 horas de lectura

      A mass-battle fantasy game in which players can field combined armies of humans, elves, goblins, dwarves, and more, and develop that army over the course of a campaign.

      Oathmark
    • The Silver Bayonet

      • 160 páginas
      • 6 horas de lectura

      "The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw."--Page [4] of cover

      The Silver Bayonet
    • Frostgrave: The Frostgrave Folio

      • 64 páginas
      • 3 horas de lectura

      A print collection of Frostgrave mini-supplements, adding a whole range of new scenarios, creatures, treasures, and options for the game.

      Frostgrave: The Frostgrave Folio
    • Frostgrave: The Maze of Malcor

      • 96 páginas
      • 4 horas de lectura

      "Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural wonders of the world; the students, who often got lost in its endless tunnels, simply called it "The Maze." With a titanic crash, an immense ice shelf tears free from the mountains that that loom above Frostgrave, revealing the lost Collegium, and the race for its secrets begins. The Maze is known to have contained many rare and unique treasures, and who knows what may have survived ... This new, bumper-sized supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own unique campaign and experience system, as well as information about several of the mythical lost schools of magic."--Amazon.com

      Frostgrave: The Maze of Malcor
    • A lavishly presented collection and celebration of the artwork of Frostgrave by Dmitry and Kate Burmak, complete with concept sketches and commentary from the creators. Even before the original Frostgrave rulebook landed in players' hands, its artwork, previewed in the run-up to release, attracted widespread attention and acclaim. Today, some eight volumes, two novels, and seven boxed sets of plastic miniatures later, Dmitry and Kate Burmak have produced more than 85 illustrations, guided by the concepts developed by Frostgrave creator Joseph A. McCullough. Together, these three have breathed life into the Frozen City, depicting the wizards, warriors, and creatures that call it home. With behind-the-scenes content, including concepts, sketches, work-in-progress shots, and commentary from the creators, this lavish volume features all the artwork produced for Frostgrave--from the rulebook that started it all to the Perilous Dark supplement.

      Frostgrave: Wizard Eye: The Art of Frostgrave
    • Recruit new soldiers, face new foes, and explore the mysteries of the Carpathian Mountains in two new campaigns, one competitive and one for solo or cooperative play. High in the Carpathian Mountains stands the crumbling Castle Fier. Once home to a powerful warlord, the castle cast a dark shadow across the nearby villages, until crusaders attacked with sword and flame to put an end to its menace. Though history passed into folklore, the ruins of Castle Fier remained shunned by all as a cursed site. Now, horrors have been seen moving at night. An army gathers. Something has awoken in the ruins. With the political situation in the surrounding region becoming increasingly unstable, France, Prussia, Britain, and the other powers have dispatched their best agents to investigate the ruins, eliminate any threats, and acquire any treasures that could prove useful in the ongoing fight against the harvestmen... and each other. The Carpathians: Castle Fier is a supplement for The Silver Bayonet: A Wargame of Napoleonic Gothic Horror, in which the special units must fight their way through the ruins of a menacing haunted castle. It features two campaigns – one competitive and one for solo or cooperative play – as well as new monsters to fight, soldiers to recruit, and treasure to unearth.

      The Silver Bayonet: The Carpathians
    • This supplement brings a new dimension to games of Frostgrave, allowing players to lead expeditions into the wilderness north of the city, searching for undiscovered ruins and facing the perils of the Wildwoods. For years, spellcasters have flocked to the Frozen City, braving the perils of its ruins in the hunt for relics and forgotten magic. While the city still holds many such secrets, newly arrived wizards must delve deeper and fight harder to make their mark. A few turn from the city, seeking instead the remote settlements that surrounded ancient Felstad. Such expeditions are not without their own dangers, however – in the vast forests of the Wildwoods, death lurks in the empty cookpot and torn waterskin, in the cold of night and the looming storm, and in the teeth and claws of the beast behind the next tree... This supplement for Frostgrave: Fantasy Wargames in the Frozen City takes players beyond the ruins with rules for running expeditions in search of secret places and forgotten treasures in the dark Wildwoods. New soldiers and magic items may improve wizards' chances of survival, but dwindling supplies, the hostile environment, and terrifying new creatures will push them to their limits in a range of scenarios set in these deep, foreboding forests.

      Frostgrave: The Wildwoods
    • Frostgrave: Thaw of the Lich Lord

      • 64 páginas
      • 3 horas de lectura

      Features a complete campaign for Frostgrave that will challenge both new and veteran players. In this volume, players discover the existence of a power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall.

      Frostgrave: Thaw of the Lich Lord