Create characters, explore the setting, and learn the rules in this inexpensive second copy of key rules and setting material. This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table.
Monte Cook Libros
Monte Cook es un autor que se adentra en los reinos de la fantasía y la aventura, con un trabajo caracterizado por intrincadas construcciones de mundos y narrativas convincentes. Su experiencia en el diseño de juegos ha moldeado su enfoque para contar historias, lo que le permite crear experiencias con profundidad y detalles meticulosos. Cook se enfoca en explorar los límites de la imaginación, ofreciendo a los lectores viajes inmersivos. Su escritura se distingue por un agudo sentido de la atmósfera y un don para crear escenarios ricos y evocadores que atraen a los lectores.






Dungeons & dragons player's handbook, Core Rulebook I v.3.5.
- 320 páginas
- 12 horas de lectura
Core Rulebook I Tools and options to create characters for Dungeons and Dragons Role Playing Game. Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.
Discusses how to create and play characters of various races, classes, and abilities, covering topics including skills, feats, equipment, adventuring, and magic.
Kobold Guide to Magic
- 160 páginas
- 6 horas de lectura
"The Kobold guide to magic presents more than 20 essays by experienced game designers and authors to help you breathe new life into magic."--Page [4] of cover
Dungeon & Dragons. Dungeon Masters Guide: Core Rulebook v.3.5.
- 320 páginas
- 12 horas de lectura
Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game
The Banewarrens
- 128 páginas
- 5 horas de lectura
Kobold Guide to Worldbuilding
- 124 páginas
- 5 horas de lectura
The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.
Dungeons & dragons : player's handbook : core rulebook. 1
- 304 páginas
- 11 horas de lectura
The player's handbook includes everything you need to create and play your ideal Dungeons and Dragons character. An indispensable manual of fantasy roleplaying.
Monster manual : core rulebook III.
- 224 páginas
- 8 horas de lectura
Dungeon Masters and players alike will find the new "Monster Manual" an indisipensable aid in populating their Third Edition campaigns of Dungeons & Dragons. Over 200 creeps, critters and creatures keep players on their toes, from Aboleths to Zombies. 200 full-color illustrations.
Dungeon & Dragons. Dungeon Masters Guide: Core Rulebook II
- 224 páginas
- 8 horas de lectura
The "Dungeon Master's Guide" features beautifully rendered, intuitively presented rules and material designed to get a Third Edition D&D campaign up and running. Along with the "Player's Handbook" and the "Monster Manual", this guide comprises the core rules for the game.



