Este autor es un pionero en la industria gráfica y fundador de Jon Peddie Research (JPR), que ofrece servicios de consultoría y pronósticos de mercado. Frecuentemente da conferencias sobre tecnología gráfica y tendencias en medios digitales. Reconocido como un analista influyente, asesora regularmente a inversores y es citado a menudo en publicaciones especializadas y de negocios. Ha escrito varios libros que exploran la historia de la magia visual en las computadoras y el futuro de la tecnología.
This is the first book in a three-part series that traces the development of
the GPU. Fifteen companies worked on building the first fully integrated GPU,
some succeeded in the console, and Northbridge segments, and Nvidia was the
first to offer a fully integrated GPU for the PC.
This is the second book in a three-part series that traces the development of
the GPU, which is defined as a single chip with an integrated transform and
lighting (T&L;) capability.
This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.
"Based on exclusive interviews before his death in 2020 at age 103, SONNY is the first and only authorized biography of legendary mob boss John "Sonny" Franzese, the head of the Columbo crime family and financier of the infamous film Deep Throat. An old school Mafioso, he kept silent on his nine decade career in organized crime, remaining loyal to the Mafia oath throughout 30 years in prison, until he finally agreed to talk to award-winning Newsday reporter S.J. Peddie for this groundbreaking, never-before-revealed account." -- Publisher marketing
The book provides a thorough introduction to ray tracing, highlighting its benefits and opportunities while addressing challenges in an accessible manner. It is designed for readers without a programming or optics background, making complex concepts understandable for a broader audience interested in this technology.
This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information. Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.
This book traces the historical progress of computer generated 3D and of the
foundational mathematics used to construct 3D, showing its evolution from
early mechanical computers all the way to today's tablet devices.