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Tsutomu Nihei

    26 de febrero de 1971

    Tsutomu Nihei es un artista de manga japonés cuyas obras de influencia ciberpunk han ganado un devoto seguimiento de culto. Su estilo artístico, influenciado por sus estudios previos de arquitectura, se caracteriza por la representación de estructuras colosales, un tema que hace únicos a sus mangas. Estas narrativas en blanco y negro a menudo exploran vastos mundos distópicos. El trabajo de Nihei es celebrado por su grandiosidad visual y su potente atmósfera.

    Knights of Sidonia. Volume 7
    Blame! 1
    BLAME!. Vol.3
    BLAME!. Vol.4
    Biomega 4
    Blame 5
    • Blame 5

      • 224 páginas
      • 8 horas de lectura

      Las aventuras de Killy en el cyber-laberinto, un mundo hipertecnificado dominado por las máquinas.

      Blame 5
    • La "calamidad drone", causada por el virus N5S que la DRF (Fundación para la Recuperación de Datos) ha traí­do desde Marte, se extiende por toda la superficie terrestre. Sin previo aviso, la DRF se resquebraja por dentro.

      Biomega 4
    • BLAME!. Vol.4

      • 334 páginas
      • 12 horas de lectura

      Blame! presents the dark side of transhumanism, where human beings unencumbered by humanity readily use technology to remake themselves into walking monstrosities, gaining incredible abilities even as they doom themselves to extinction. In Blame! 's world, the Singularity arrived a long time ago, but rather than usher in a new golden age, it's left nothing but decimation in its wake. - Opus

      BLAME!. Vol.4
    • BLAME!. Vol.3

      • 349 páginas
      • 13 horas de lectura

      Nihei's moody masterpiece finally released in its full dreadful splendor. - UK Anime Network

      BLAME!. Vol.3
    • Blame! 1

      • 388 páginas
      • 14 horas de lectura

      In a future version of Earth, there is a city grown so chaotically massive that its inhabitants no longer recall what "land" is. Within this megastructure the silent, stoic Kyrii is on a mission to find the Net Terminal Gene—a genetic mutation that once allowed humans to access the cybernetic NetSphere. Armed with a powerful Graviton Beam Emitter, Kyrii fends off waves of attacks from fellow humans, cyborgs and silicon-based lifeforms. Along the way, he encounters a highly-skilled scientist whose body has deteriorated from a lengthy imprisonment who promises to help Kyrii find the Net Terminal Gene, once she settles a score for herself...

      Blame! 1
    • Knights of Sidonia. Volume 7

      • 165 páginas
      • 6 horas de lectura

      Get to know a new character who may be this futuristic series’ most traditionally virtuous female. Drawing on deep wells of filial piety and perseverance, unfailingly modest, she is Tsumugi.

      Knights of Sidonia. Volume 7
    • In this final installment, Kyrii, still searching for the Net Terminal Gene, traces the steps of Cibo, reincarnated as a Level 9 Safeguard, and Sanakan, now a representative of the Administration. As Sanakan guides Cibo to a safe place where her sphere can develop in peace, Cibo is captured by the Silicon Life. Sanakan contacts Kyrii requesting his help in rescuing Cibo, because in her current form she may hold the key to saving the city. Sanakan risks everything in the battle against the Silicon Life. Kyrii arrives at a critical moment, and continues his endless journey while carrying the embodiment of hope for a different future beyond the outer limits of the city...

      Blame! 6
    • One of the manga world's most intriguing artist returns with a science-fiction tour de force which combines post apocolyptic action, modern sci-fi video game tropes and a traditional Japanese aesthetic in The Knights of Sidonia. Knights of Sidonia has been complied into a Master Edition featuring larger print, colored inserts and omibused volumes. Each Master's Edition volume compiles 2.5 volumes of the original Knights of Sidonia volumes.

      Knights Of Sidonia, Master Edition 6
    • One of the manga world's most intriguing artist returns with a science-fiction tour de force which combines post apocolyptic action, modern sci-fi video game tropes and a traditional Japanese aesthetic in The Knights of Sidonia. Knights of Sidonia has been complied into a Master Edition featuring larger print, colored inserts and omibused volumes. Each Master's Edition volume compiles 2.5 volumes of the original Knights of Sidonia volumes. As though dissaisfied that the war against the Gauna is entering a lull, humanity struggles with monsters of its own making.

      Knights Of Sidonia, Master Edition 5
    • From acclaimed mangaka Tsutomu Nihei, the creator and artist behind BLAME! and Knights of Sidonia, comes his newest Sci-Fi epic. Keisha and Titania continue to hunt down Regular Frames in order to speed along Etherow’s recovery. As Kajiwan creates Regenerateds from those afflicted with Frame Disease, the Empire deploys new weapons in its fight against both Titania’s party and the True Core Church. When the Emperor himself makes a surprise appearance, Titania takes a chance that alters the future...

      Aposimz, Volume 6