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D. J. MacHale

    11 de marzo de 1955

    D.J. MacHale crea narrativas cautivadoras que profundizan en los reinos de la aventura y lo sobrenatural, explorando a menudo temas profundos de amistad y coraje. Su estilo de escritura se caracteriza por una narración fluida, que atrae a los lectores a tramas llenas de suspense y giros inesperados. MacHale se dedica a crear contenido que desafía los límites entre la realidad y la fantasía, dejando un impacto duradero en su audiencia. Sus obras a menudo resuenan con lectores jóvenes adultos.

    Pendragon 6: The Rivers of Zadaa
    Pendragon 5. Black Water
    Pendragon 10. The Soldiers of Halla
    Pendragon - Raven Rise. Band 9
    Surrender the Key.
    Voyagers/ Voyagers: Game of Flames
    • Voyagers/ Voyagers: Game of Flames

      • 256 páginas
      • 9 horas de lectura

      Los apagones totales se suceden: no hay gas ni electricidad, tampoco hay teléfono ni televisión ni internet... La tierra está a punto de quedarse a oscuras. Una misión se ha puesto en marcha. Objetivo: viajar al espacio exterior y encontrar los 6 elementos secretos que componen La Fuente, un nuevo tipo de energía que salvará el planeta. Pero antes hay que elegir la tripulación: una competición en la que los candidatos tendrán que unir sus fuerzas para superar retos imposibles al límite de sus fuerzas físicas y mentales. ¿Pero en quién confiar? La lucha será feroz: solo cuatro, los mejores, serán los elegidos. Tendrán que estar preparados para sobrevivir a los más inesperados peligros. ¿Y tú, estás preparado? Busca los códigos en el libro, descárgate los vídeos, desbloquea los juegos, resuelve los enigmas... ¡y forma parte de la tripulación más atrevida de la historia! Un libro con multiplataforma online interactiva mediante la que podrás unirte a la tripulación Voyagers y convertirte en protagonista de la aventura.

      Voyagers/ Voyagers: Game of Flames
    • Surrender the Key.

      • 272 páginas
      • 10 horas de lectura

      There s a place beyond this world, beyond the land of the living, where ghosts go to write their unfinished stories stories that ended too soon. It s a place for unexplained phenomena: mysteries that have never been solved, spirits that have never been laid to rest. And there s only one way in or out

      Surrender the Key.
    • Pendragon - Raven Rise. Band 9

      • 560 páginas
      • 20 horas de lectura

      The showdown for Halla begins, with everything at stake. Bobby Pendragon is trapped on Ibara while Mark Dimond and Courtney Chetwynde must defend Second Earth from Saint Dane and a powerful cult leader revealing a shocking truth: humanity is not alone. The final phase of Saint Dane's quest is underway, and Bobby is missing.

      Pendragon - Raven Rise. Band 9
    • Pendragon 10. The Soldiers of Halla

      • 594 páginas
      • 21 horas de lectura
      4,3(23614)Añadir reseña

      It has all been leading to this.Every victory. Every loss. All the thrills and sadness; the hope and despair. Bobby Pendragon's heart-pounding journey through time and space has brought him to this epic moment. He and his fellow Travelers must join forces for one last desperate battle against Saint Dane. At stake is not only the tenth and final territory, but all that ever was or will be. Everywhere.This is the war for Halla.Every question is answered. Every truth is revealed.The final battle has begun.

      Pendragon 10. The Soldiers of Halla
    • Breaking the rules Just when fifteen-year-old Bobby Pendragon thinks he understands his purpose as a Traveler -- to protect the territories of Halla from the evil Saint Dane -- he is faced with an impossible choice. The inhabitants of Eelong are in danger of being wiped out by a mysterious plague. The only way Bobby can stop it is to bring the antidote from another territory. Since moving items between territories is forbidden by the Traveler rules, if Bobby chooses to save Eelong he could endanger himself, his friends, and the future of every other being in Halla.

      Pendragon 5. Black Water
    • Pendragon 6: The Rivers of Zadaa

      • 405 páginas
      • 15 horas de lectura
      4,2(24195)Añadir reseña

      THE BATTLE CONTINUES.THE STRUGGLE OF GOOD VERSUS EVIL continues as Bobby Pendragon follows Saint Dane to the territory of Zadaa. Saint Dane's influence has fueled the fire of discontent between two warring tribes: the Rokador and the Batu. This is also the territory where the Traveler Loor lives as a member of the Batu. Together she and Bobby must work to thwart Saint Dane's efforts to destroy Zadaa.But as Bobby pursues Saint Dane, he begins to notice changes in himself. He is no longer a flip kid looking for excitement. He is a young man beginning to see this quest as more than a series of adventures. He is also learning that as a Traveler, he has powers no normal human should have.Cover illustration by Victor Lee

      Pendragon 6: The Rivers of Zadaa
    • LET THE GAMES BEGIN....Quillan is a territory on the verge of destruction. The people have lost control of their own future and must struggle simply to survive. The only chance they have of finding a better life is by playing the Quillan Games. Hosted by a strange pair of game masters, Veego and LaBerge, the games are a mix of sport and combat. They use the people of Quillan as pawns for their amusement as they force them to enter competitions that range from physical battles, to impossible obstacle courses, to computer-driven tests of agility. To triumph in the games is to live the life of a king. To lose is to die.This is the dangerous and deadly situation that Bobby Pendragon finds on Quillan. He quickly realizes that the only way to save this troubled territory is to beat Veego and LaBerge at their own games and dismantle their horrible fun house. But there is more at stake for Bobby. The prize for winning the Quillan Games may be discovering the truth of what it really means to be a Traveler.

      Pendragon 7. The Quillan Games
    • The Lost City of Faar

      • 400 páginas
      • 14 horas de lectura
      4,2(30521)Añadir reseña

      CLORAL The second installment in an epic series of adventures Fourteen-year-old Bobby Pendragon is not like other boys his age. His uncle Press is a Traveler, and, as Bobby has learned, that means Uncle Press is responsible, through his journeys, for solving interdimensional conflict wherever he encounters it. His mission is nothing less than to save the universe from ultimate evil. And he's taking Bobby along for the ride. Fresh from his first adventure on Denduron, Bobby finds himself in the territory of Cloral, a vast world that is entirely covered by water. Cloral is nearing a disaster of huge proportions. Reading the journals Bobby sends home, his friends learn that the desperate citizens of the endangered floating cities are on the brink of war. Can Bobby -- suburban basketball star and all-around nice guy -- help rid the area of marauders, and locate the legendary lost land of Faar, which may hold the key to Cloral's survival?

      The Lost City of Faar
    • When Bobby Pendragon first arrives on the tropical world of Ibara, he finds paradise. There is beauty all around and the people of Ibara are blissfully happy. It's not long before Bobby discovers, however, that they are also blissfully...oblivious.The leaders of Ibara are keeping a devastating secret from their people, one that gives Saint Dane all the opportunity he needs to launch his final assault on Halla.While Bobby struggles to learn the truth in time to thwart Saint Dane, Courtney Chetwynde desperately searches for Mark Diamond. On the heels of a shocking tragedy, Mark has disappeared. Worse, he seems to be under Saint Dane's influence. It's up to Courtney to find Mark and stop him from making a grave mistake that could change the future of all existence.

      Pendragon. The Pilgrims of Rayne
    • Alternate cover for this ISBN can be found hereVIRTUAL REALITY?The territory of Veelox has achieved perfect harmony. Fifteen-year-old Bobby Pendragon arrives on this territory in pursuit of the evil Saint Dane, but all is peaceful on Veelox - because it's deserted. The inhabitants have discovered a way to enter their own personal dream worlds, where they can be whomever they want, wherever they want. Their bodies lie in stasis while their minds escape to this dream realm.Fresh from his battle with Saint Dane in 1937 Earth, Bobby is confident that they can defeat whatever Saint Dane has planned for this world. But once Bobby enters the virtual world, will he be able to resist the lure of the ultimate in escapism?

      Pendragon 4. The Reality Bug