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Games Workshop

    Knights of Macragge
    Eye of Terra
    Eldar
    Warhammer 40 000. Eldar
    Codex Drukhari
    Gloomspite Gitz
    • The Bad Moon is rising on the Mortal Realms – and the grots are marching to war. This battletome allows you to field an army of Gloomspite Gitz – a coalition of Moonclan Grots, Spiderfang Grots, troggoths and gargants united by a love hallucinogenic fungus and heinous violence. Inside this book, you'll find…- An in-depth look at the origins, lore and great battles of the Gloomspite Gitz- A showcase of stunningly painted miniatures – plus tips for painting your own- Powerful new faction abilities that let you represent the madcap tactics of the Gloomspite Gitz on your tabletop- Warscrolls and points profiles that let you build any kind of army you want – teeming hordes of grots, scuttling Spider Riders, brutish tribes of troggoths or a mix of the three- And more!If you're looking to spread destruction (or just take on the tabletop with hordes of squigs), Battletome: Gloomspite Gitz is your essential guide.

      Gloomspite Gitz
    • The Eldar craftworlds – massive drifting starships that are home to the last survivors of a race that once ruled the galaxy – are scattered across the stars. Now the Eldar teeter upon the precipice of annihilation and must battle constantly against the other races of the galaxy, even resorting to piracy in their fight to avoid extinction. Codex: Eldar is one of a series of supplements for Warhammer 40,000. Each book in the series describes in detail an army, its history and its heroes.

      Eldar
    • Eye of Terra

      • 480 páginas
      • 17 horas de lectura

      An anthology of Horus Heresy tales written by some of Black Library's bestselling authors.

      Eye of Terra
    • The return of Captain Sicarius! Discover what befell Sicarius when he was lost in the warp, and how he survived… The primarch Roboute Guilliman of the Ultramarines has returned in the galaxy’s hour of need, and all muster to his Indomitus Crusade to hold back the darkness. Amongst these heroes is Cato Sicarius, Master of the Watch and vaunted captain of Second Company. Disaster befalls Sicarius and his brave warriors as their ship, the Emperor’s Will, is lost to the hellish warp, its entire crew believed slain. But Sicarius endures, though he and his men are fighting for their very survival against the denizens of the Great Rift – the daemons and renegades of Chaos. Cast adrift and war-weary, hope appears too distant to grasp until the storm breaks at last and a strange world beckons. As the captain and a band of his chosen warriors descend to the surface seeking aid, they find an isolated land seemingly from an ancient era, one plagued by a terrible enemy. Sicarius will not see this world suffer, and pledges his warriors to the world’s cause, determined to save it, whatever the cost… But what is the dark secret harboured here, and what will it mean for the Ultramarines if they uncover it?

      Knights of Macragge
    • Codex Imperial Guard

      • 63 páginas
      • 3 horas de lectura

      Paperback 63 pages Games Workshop; paperback / softback edition English 1841544108 978-1841544106

      Codex Imperial Guard
    • Warhammer 40,000 Wargear

      Weapons and Wargear Reference Manual

      • 64 páginas
      • 3 horas de lectura

      Reference book:The book is split into five sections. It starts with the rules for shooting and various other special rules for specific weapons. It then has lists of all of the units in game from each army as well as the stats and stats for the weapons available to that army. It then has a section on the firing and access points for several transport vehicles. It then contains a list of vehicles upgrades in alphabetical order and then a list of infantry upgrades in alphabetical order, with images designating which army has the upgrade available.

      Warhammer 40,000 Wargear
    • Warhammer Age of Sigmar: Broken Realms

      Be'lakor

      • 112 páginas
      • 4 horas de lectura

      While the Mortal Realms rage under the fires of countless wars, one scorned figure looks to take advantage and further his unknowable agenda. Be'lakor, the Dark Master, whose schemes have had their twisted tendrils in many momentous events, begins to enact the final stages of his grand ambition. With the beleaguered Stormcast who followed Morathi into the Eightpoints making their retreat back across the Bloodwind Spoil, and the Seraphon beginning their own assault upon Archaon's realm, what could the first and greatest of the Daemon Princes have in store?The third instalment in the Broken Realms series sees the hidden machinations of Be'lakor come to the fore as the Dark Master begins to take a more direct role in the Mortal Realms' events. The dire consequences will ripple across multiple factions, including an unforeseen alliance between Chaos and Death, the march of the Seraphon's Celestial Stampede, and the introduction of siege warfare to Warhammer Age of Sigmar.Inside this 112-page hardback book, you'll find:- The chilling tale of Be'lakor's grand plan to usurp the Everchosen and take his place as the foremost champion of Chaos- Rules for the Legion of the First Prince, including an expanded warscroll for Be'lakor himself and updated battle traits, spells and artefacts for his Slaves to Darkness warband- Coalition of Death rules allowing you to play team-based games including 3 or more players, who may need to team up temporarily to take out a threatening foe while keeping an eye out for their so-called 'allies'- Six battleplans to help you recreate pivotal moments from the story, as well as Realms of Battle rules to represent the unique locations they were fought in- Rules to tie the battleplans into a narrative campaign depicting Be'lakor's assault upon the Mortal Realms- A bounty of warscrolls, warscroll battalions and unit updates for Kharadron Overlords, Fyreslayers, Stormcast Eternals, Disciples of Tzeentch, Nighthaunt, and Seraphon

      Warhammer Age of Sigmar: Broken Realms
    • Warhammer Age of Sigmar: Broken Realms

      Teclis

      • 152 páginas
      • 6 horas de lectura

      Archmage Teclis leads his Lumineth hosts against the Great Necromancer in a battle to save the realms. Nagash has brought a ghastly era of hauntings upon the Mortal Realms, for the power of death is on the ascendant. Only now, when the hour is darkest, does the light of the Lumineth shine forth. Teclis, aelven god of magic, leaves his beloved dominion of Hysh to make war upon the Ossiarch Empire – but in doing so triggers a counter-attack that may see his sovereign lands destroyed. Who will win this ultimate duel of arcane might?The next engrossing instalment in the Broken Realms saga moves from Morathi to Archmage Teclis and his Lumineth Realm-lords as they launch a risky venture against the Great Necromancer. The unravelling story will have massive consequences for several factions including the Lumineth Realm-lords, Maggotkin of Nurgle, and forces of Death – once again shifting the balance of power in the Mortal Realms. You’ll find fresh ways to play your games of Warhammer Age of Sigmar, alongside rules for new units, warscroll battalions, and more.

      Warhammer Age of Sigmar: Broken Realms