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George R. R. Martin

    20 de septiembre de 1948
    George R. R. Martin
    Choque de reyes
    Choque de Reyes - 12.a edición
    Canción de Hielo y Fuego - 2: Choque de Reyes
    Tormenta de espadas
    Canción de Hielo y Fuego - 3: Tormenta de espadas
    Juego de tronos
    • Juego de tronos

      • 800 páginas
      • 28 horas de lectura

      Tras el largo verano, el invierno se acerca a los Siete Reinos. Lord Eddard Stark, señor de Invernalia, deja sus dominios para unirse a la corte de su amigo el rey Robert Baratheon, llamado el Usurpador, hombre díscolo y otrora guerrero audaz cuyas mayores aficiones son comer, beber y engendrar bastardos. Eddard Stark ocupará el cargo de Mano del Rey e intentará desentrañar una maraña de intrigas que pondrá en peligro su vida y la de todos los suyos. En un mundo cuyas estaciones pueden durar decenios y en el que retazos de una magia inmemorial y olvidada surgen en los rincones más sombríos y maravillosos, la traición y la lealtad, la compasión y la sed de venganza, el amor y el poder hacen del juego de tronos una poderosa trampa que atrapará en sus fauces a los personajes... y al lector.

      Juego de tronos
      4,5
    • Las huestes de los fugaces reyes de Poniente, descompuestas en hordas, asuelan y esquilman una tierra castigada por la guerra e indefensa ante un invierno que se anuncia inusitadamente crudo. Las alianzas nacen y se desvanecen como volutas de humo bajo el viento helado del Norte. Ajena a las intrigas palaciegas e ignorante del auténtico peligro en ciernes, la Guardia de la Noche se ve desbordada por los salvajes. Y al otro lado del mundo, Daenerys Targaryen intenta reclutar en las Ciudades Libres un ejército con el que desembarcar en su tierra. Martin hace que lo imposible parezca sencillo. Tormenta de espadas confirma Canción de hielo y fuego como un hito de la fantasía épica. Brutal y poética, conmovedora y cruel, la magia de Martin, como la del mundo de Poniente, necesita apenas una pincelada para cautivar al lector, hacerlo reír y llorar, y conseguir que el asombro ceda paso a la más profunda admiración por la serie.

      Canción de Hielo y Fuego - 3: Tormenta de espadas
      4,7
    • Tormenta de espadas

      • 1227 páginas
      • 43 horas de lectura

      Las huestes de los fugaces reyes de Poniente, descompuestas en hordas, asolan y esquilman una tierra castigada por la guerra e indefensa ante un invierno que se anuncia inusitadamente crudo. Las alianzas nacen y se desvanecen como volutas de humo bajo el viento helado del Norte. Ajena a las intrigas palaciegas, e ignorante del auténtico peligro en ciernes, la Guardia de la Noche se ve desbordada por los salvajes. Y al otro lado del mundo, Daenerys Targaryen intenta reclutar en las Ciudades Libres un ejército con el que desembarcar en su tierra. Editado en dos volúmenes de venta conjunta. Volumen I: 623 pgs Volumen II: 604 pgs

      Tormenta de espadas
      4,6
    • Canción de Hielo y Fuego - 2: Choque de Reyes

      • 976 páginas
      • 35 horas de lectura

      Bürgerkrieg zerreißt das Reich Westeros, und der junge grausame König Joffrey Baratheon hält die Schwestern Sansa und Arya Stark als Geiseln, um ihren Bruder zur Treue zu zwingen. Während die ältere Sansa versuchen will, das beste aus der Situation zu machen, entscheidet sich Arya zur Flucht. Doch der Weg zu ihrer sicheren Heimat in Winterfell ist lang, und die verschiedenen Parteien, die im Bürgerkrieg aufeinanderprallen, sind nicht die einzige Gefahr für das junge Mädchen…

      Canción de Hielo y Fuego - 2: Choque de Reyes
      4,5
    • Choque de Reyes - 12.a edición

      • 884 páginas
      • 31 horas de lectura

      Un cometa del color de la sangre hiende el cielo cargado de malos augurios. Y hay razones sobradas para pensar así: los Siete Reinos se ven sacudidos por las luchas intestinas entre los nobles por la sucesión al Trono de Hierro. En la otra orilla del océano, la princesa Daenerys Targaryen conduce a su pueblo de jinetes salvajes a través del desierto. Y en los páramos helados del Norte, más allá del Muro, un ejército implacable avanza impune hacia un territorio asolado por el caos y las guerras fraticidas.

      Choque de Reyes - 12.a edición
      4,4
    • Choque de reyes

      • 928 páginas
      • 33 horas de lectura

      Un cometa del color de la sangre hiende el cielo, cargado de malos augurios. Y hay razones sobradas para pensar así: los Siete Reinos se ven sacudidos por las luchas intestinas entre los nobles por la sucesión al Trono de Hierro. En la otra orilla del mar Angosto, la princesa Daenerys Targaryen conduce a su pueblo de jinetes salvajes a través del desierto. Y en los páramos helados del norte, más allá del Muro, un ejército implacable avanza hacia un territorio asolado por el caos y las guerras fratricidas. George R.R. Martin, con pulso firme y enérgico, nos deleita con un brillante despliegue de personajes, engranando una trama rica, densa y sorprendente. Nos vuelve testigos de luchas fratricidas, intrigas y traiciones palaciegas en una tierra maldita por la guerra, donde fuerzas ocultas se alzan de nuevo y acechan para reinar en las noches del largo invierno que se avecina.

      Choque de reyes
      4,4
    • Edição especial limitada da série bestseller Quando o cometa vermelho surge nos céus, os Sete Reinos estão em guerra e as hostes dos Stark e dos Lannister preparam-se para o combate final. Stannis, irmão do falecido rei, organiza um exército para reivindicar o trono e alia-se a uma misteriosa religião do Oriente. O seu irmão mais novo também se proclama rei, suportado por uma hoste que reúne quase todas as forças do Sul. Em Porto Real, o Trono de Ferro é ocupado pelo caprichoso Joffrey Baratheon, mas quem de facto governa é a sua mãe, Cersei Lannister. A capital aguarda em tensão o momento em que os irmãos do falecido rei avancem contra ela, mas o que não sabem é que o verdadeiro perigo vem do Leste: os dragões crescem em poder e em breve chegarão com fogo e morte.

      Cancion De Hielo Y Fuego, Danza De Dragones, 3 Vols.
      4,4
    • Choque de reyes. Canción de hielo y fuego II

      • 928 páginas
      • 33 horas de lectura

      He aquí la esperada secuela de Juego de tronos, segundo volumen de Canción de hielo y fuego, la saga fantástica que ha conquistado a millones de lectores en todo el mundo. «Ahora hay mas reyes en el reino que ratas en un castillo», afirma uno de los personajes de Choque de reyes. Y es que después de la sospechosa muerte de Robert Baratheon, el monarca de los Siete Reinos, su hijo Joffrey ha sido impuesto por la fuerza, aunque quienes realmente gobiernan son su madre, un eunuco y un enano, como dice la voz del pueblo. Cuatro nobles se proclaman, a la vez, reyes legítimos y las tierras de Poniente se estremecen entre guerras y traiciones. Y todo este horror se encuentra presidido por la más ominosa de las señales: un inmenso cometa color sangre suspendido en el cielo. En esta novela prodigiosa nada es realmente lo que parece ser. Los protagonistas, trazados con una complejidad asombrosa, son capaces de hacerse odiar o amar desde las primeras páginas. George R. R. Martin,con pulso firme y enérgico, vuelve a ofrecernos un brillante despliegue de personajes, en una trama rica, densa y sorprendente. Nos convierte en testigos de luchas fratricidas, intrigas y traiciones palaciegas en una tierra maldita por la guerra, donde fuerzas ocultas se alzan de nuevo y acechan para reinar en las noches del largo invierno que se avecina.

      Choque de reyes. Canción de hielo y fuego II
      4,4
    • Daenerys Targaryen intenta mitigar el rastro de sangre y fuego que deja en las Ciudades Libres e intenta erradicar la esclavitud en Meereen. Mientras, un enano parricida, un príncipe de incógnito, un capitán implacable y un enigmático caballero acuden a la llamada de los dragones desde el otro lado del mar Angosto, ajenos al peligro que se cierne sobre el Norte, y que sólo las menguadas huestes de uno de los reyes en discordia y la Guardia de la Noche se aprestan a afrontar.

      Danza de dragones
      4,3
    • Festín de cuervos

      • 864 páginas
      • 31 horas de lectura

      Las circunstancias han forzado una tregua en la guerra de los Cinco Reyes. Los intrigantes miembros de la Casa Lannister intentan consolidar su hegemonía en Poniente; la flota de las Islas del Hierro se congrega para la elección de un rey que restituya la gloria perdida del Trono de Piedramar, y en Dorne, el único de los Siete Reinos que permanece apartado del conflicto, el asesinato de la princesa Elia y de los herederos Targaryen todavía se recuerda con dolor y rabia. Entre tanto, Brienne de Tarth parte en busca de Sansa Stark en cumplimiento de una promesa, y Samwell Tarly regresa de las tierras inhóspitas de más allá del Muro acompañado de una mujer y un niño de pecho.

      Festín de cuervos
      4,2
    • Festín de cuervos II.

      Canción de hielo y fuego

      • 928 páginas
      • 33 horas de lectura

      Mientras los vientos del otoño desnudan los árboles, las últimas cosechas se pudren en los pocos campos que no han sido devastados por la guerra, y por los ríos teñidos de rojo bajan cadáveres de todos los blasones y estirpes. Y aunque casi todo Poniente yace extenuado, en diversos rincones florecen nuevas e inquietantes intrigas que ansían nutrirse de los despojos de un reino moribundo. George R.R. Martin continúa sumando hordas de seguidores incondicionales mientras desgrana, con pulso firme y certero, una de las experiencias literarias más ambiciosas y apasionantes que se hayan propuesto nunca en el terreno de la fantasía. Festín de cuervos, como la calma que precede a la tempestad, desarrolla nuevos personajes y tramas de un retablo tenso y sobrecogedor.

      Festín de cuervos II.
      4,0
    • Fuego y Sangre

      • 896 páginas
      • 32 horas de lectura

      Siglos antes de los eventos de Juego de Tronos, la Casa Targaryen, la única familia de señores dragón que sobrevivió a la Perdición de Valyria, se estableció en Rocadragón. Fuego y Sangre comienza su relato con el legendario Aegon el Conquistador, creador del Trono de Hierro, y continúa narrando las generaciones de Targaryen que lucharon por mantener ese icónico asiento, hasta la guerra civil que casi destruye su dinastía. ¿Qué sucedió realmente durante la Danza de los Dragones? ¿Por qué era tan mortal visitar Valyria tras la Perdición? ¿Cuáles fueron los peores crímenes de Maegor el Cruel? ¿Cómo era Westeros cuando los dragones dominaban los cielos? Estas son solo algunas de las preguntas respondidas en esta crónica esencial, contada por un erudito maestre de la Ciudadela. Fuego y Sangre es el primer volumen de la definitiva historia en dos partes de los Targaryen, ofreciendo a los lectores una nueva apreciación de la dinámica, a menudo sangrienta, y siempre fascinante historia de Westeros.

      Fuego y Sangre
      4,0
    • Los magos

      • 496 páginas
      • 18 horas de lectura

      Quentin Coldwater es un chico brillante pero desdichado que vive obsesionado con las novelas de fantasía que leyó en su infancia y que transcurrían en un país mágico llamado Fillory. Cuál no será su sorpresa cuando, inesperadamente, es admitido en una muy secreta y exclusiva Universidad de magia en Nueva York, donde recibirá una rigurosa educación sobre los arcanos de la moderna hechicería y descubrirá la amistad, el amor, el sexo, la bebida... y el aburrimiento. Porque a pesar de los increíbles descubrimientos que ha hecho a lo largo de estos años de universidad, siente que le falta algo. La magia no ha conseguido que Quentin encuentre la felicidad y las aventuras con que había soñado. Pero tras graduarse, él y sus amigos harán un descubrimiento asombroso: Fillory es real, aunque no exactamente como imaginaron en sus sueños de infancia . . . Psicológicamente penetrante y extraordinariamente absorbente, Los magos transita por territorios inexplorados, imaginando la magia como una actividad practicada por personas de carne y hueso, con sus deseos, sus caprichos y sus volubles emociones. Lev Grossman ha creado un mundo sumamente original en el que el bien y el mal nunca son absolutos, el sexo y el amor no son simples ni inocentes y la ambición por el poder tiene un precio terrible.

      Los magos
      3,5
    • The kingdom of the royal Stark family faces its ultimate challenge in the onset of a generation-long winter, the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons, and the arrival of barbarian hordes.

      A Game of Thrones : Book one of A song of ice and fire
      4,7
    • Features lavish illustrations by such artists as Jim Burns, John Howe, Ted Nasmith, Steve Stone, Charles Vess, Stephen Youll and many others. All of the illustrations are from book covers, special editions, comic books, board and card games, concept art, and fan art personally selected by George Martin.

      The Art of George R. R. Martin's A Song of Ice and Fire. Volume 2
      4,7
    • A Dance With Dragons 2: After The Feast

      • 550 páginas
      • 20 horas de lectura

      HBO's hit series A GAME OF THRONES is based on George R R Martin's internationally bestselling series A SONG OF ICE AND FIRE, the greatest fantasy epic of the modern age. A DANCE WITH DRAGONS: AFTER THE FEAST is the SECOND part of the fifth volume in the series.

      A Dance With Dragons 2: After The Feast
      4,6
    • In this third volume of the epic series, the Seven Kingdoms are engulfed in turmoil as three contenders vie for the throne. Robb Stark defends his nascent kingdom against the Greyjoys, while Winterfell lies in ruins. Jon Snow faces an escalating threat beyond the Wall, and Daenerys Stormborn, with her growing dragon allies, seeks to reclaim her birthright. Joffrey Lannister, the uneasy ruler on the Iron Throne, contends with his rival, Lord Stannis, who is defeated and under the spell of a jealous sorceress. Meanwhile, Robb Stark rules the North from Riverrun, plotting against the Lannisters, who hold his sister hostage in King's Landing. As Daenerys traverses a war-torn continent, the stakes rise with the arrival of a barbaric wildling army, led by a horde of mythical Others—an unstoppable force of the living dead. As these opposing forces prepare for an epic confrontation, the fate of the Seven Kingdoms hangs in the balance, setting the stage for a monumental clash of power and survival. The land is poised for a cataclysmic storm of swords, where no one will rest until the final outcome is determined.

      Sfi3
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    • In the aftermath of a colossal battle, new threats are emerging from every direction. Tyrion Lannister, having killed his father, and wrongfully accused of killing his nephew, King Joffrey, has escaped from King's Landing with a price on his head.

      A Dance With Dragons 1: Dreams And Dust
      4,6
    • A Storm of Swords 2. Blood and Gold

      • 656 páginas
      • 23 horas de lectura

      The third volume in George R.R. Martin's superb and highly acclaimed epic fantasy A Song of Ice and Fire continues the richest, most exotic and mesmerising saga since The Lord of the Rings.

      A Storm of Swords 2. Blood and Gold
      4,6
    • A Song of Ice and Fire

      A Game of Thrones; A Clash of Kings; A Storm of Swords; A Feast for Crows

      George R.R. Martin's A SONG OF ICE AND FIRE -- the story so far. The greatest epic work of the modern age is now available in a collectible box set. Now a major Sky Atlantic TV series from HBO, featuring a stellar cast.

      A Song of Ice and Fire
      4,5
    • In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning and in the frozen wastes to the north of Winterfell, sinister and supernatural forces are massing beyond the kingdom's protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, this is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens.

      A Song of Ice and Fire (The Story So Far) : A Game of Thrones + A Clash of Kings + A Storm of Swords 1 (Steel and Snow) and 2 (Blood and Gold) + A Feast for Crows
      4,6
    • NOW THE ACCLAIMED HBO SERIES GAME OF THRONES—THE MASTERPIECE THAT BECAME A CULTURAL PHENOMENON Here is the first book in the landmark series that has redefined imaginative fiction and become a modern masterpiece. A GAME OF THRONES In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the North of Winterfell, sinister and supernatural forces are massing beyond the kingdom’s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win that deadliest of conflicts: the game of thrones. A GAME OF THRONES • A CLASH OF KINGS • A STORM OF SWORDS • A FEAST FOR CROWS • A DANCE WITH DRAGONS

      Game of Thrones. A Song of Ice and Fire. Book 1
      4,5
    • A Game of Thrones, The Graphic Novel 1

      • 240 páginas
      • 9 horas de lectura

      The kingdom of the Stark family faces its ultimate challenge in the onset of a generation-long winter, the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons, and the arrival of barbarian hordes.

      A Game of Thrones, The Graphic Novel 1
      4,5
    • A Storm of Swords 1: Steel and Snow

      • 688 páginas
      • 25 horas de lectura

      The Seven Kingdoms are engulfed in turmoil as three contenders vie for the throne. Robb Stark defends his kingdom against the Greyjoys, while Winterfell lies in ruins. Jon Snow faces an escalating threat beyond the Wall, and Daenerys Stormborn, with her dragons, continues to gain strength. This third volume in the series showcases a rich tapestry of magic, mystery, intrigue, romance, and adventure, solidifying its status as a modern fantasy masterpiece. Amidst the chaos, one contender is dead, another is in disfavor, yet the wars rage on with shifting alliances. Joffrey Lannister sits uneasily on the Iron Throne, while his rival, Lord Stannis, suffers defeat at the hands of a jealous sorceress. Young Robb Stark rules the North from Riverrun, plotting against the Lannisters, who hold his sister hostage in King's Landing. Meanwhile, Daenerys, the exiled queen, traverses a blood-soaked continent with her three remaining dragons. As forces clash for a decisive battle, an army of wildlings emerges, led by a horde of mythical Others—supernatural beings whose animated corpses pose an unstoppable threat. With the fate of the realm at stake, the Seven Kingdoms are on the brink of a cataclysmic storm of swords.

      A Storm of Swords 1: Steel and Snow
      4,5
    • A series of maps to illustrating the lands and cities of George R. R. Martin's A Song of Ice and Fire series.

      The Lands of Ice and Fire
      4,5
    • The World of Ice & Fire

      • 326 páginas
      • 12 horas de lectura

      "This is the comprehensive guide to all things Game of Thrones and beyond. From the prehistory to the coming of the First Men, through the reign of the Targaryen kings and Robert's Rebellion, this guide--co-written by George R.R.

      The World of Ice & Fire
      4,3
    • WARRIORS is the first of three mass-market paperback volumes of a 250,000-word anthology of never-before-published stories from today's top writers about war and warriors, past, present, and future.

      Warriors 1
      4,0
    • NEW YORK TIMES BESTSELLER - The perfect gift for fans of George R. R. Martin's A Song of Ice and Fire and HBO's Game of Thrones, this one-of-a-kind adult coloring book features forty-five exclusive illustrations! ALL MEN MUST DRAW In a world where weddings are red, fire is green, and debts are paid in gold, countless images leap off the page thanks to the eye-popping intricacy of the vivid settings and details. Now, for the first time, fans of this blockbuster saga can fill in the blanks and marvel as this meticulously imagined universe comes to life, one sword, sigil, and castle at a time. With dozens of stunning original black-and-white illustrations from world-renowned illustrators Yvonne Gilbert, John Howe, Tomislav Tomic, Adam Stower, and Levi Pinfold, this unique collector's item expands the reach of an international phenomenon with flying colors

      The Official a Game of Thrones Coloring Book
      4,3
    • Rise of the Dragon

      • 352 páginas
      • 13 horas de lectura

      This lavish visual history--featuring over 150 new, full-colour illustrations--is a stunning introduction to House Targaryen, the iconic family at the heart of HBO's Game of Thrones prequel series, House of the Dragon. For hundreds of years, the Targaryens sat the Iron Throne of Westeros while their dragons ruled the skies. The story of the only family of dragonlords to survive Valyria's Doom is a tale of twisty politics, alliances and betrayals, and acts both noble and craven. The Rise of the Dragon chronicles the creation and rise of Targaryen power in Westeros, covering the history first told in George R. R. Martin's epic Fire & Blood, from Aegon Targaryen's conquest of Westeros through to the infamous Dance of the Dragons--the bloody civil war that nearly undid Targaryen rule for good. Packed with all-new artwork, the Targaryens--and their dragons--come vividly to life in this deluxe reference book. Perfect for fans steeped in the lore of Westeros, as well as those who first meet the Targaryens in the HBO series House of the Dragon, The Rise of the Dragon provides a must-have overview for anyone looking to learn more about the most powerful family in Westeros.

      Rise of the Dragon
      4,3
    • Wild Cards - Dead Man's Hand

      • 352 páginas
      • 13 horas de lectura

      Chrysalis, the glass-skinned queen of the Joker underworld, has been found brutally murdered in her popular restaurant, the Crystal Palace. Now two men are out to find her killer - Jay Ackroyd, the Ace private detective who discovered her ruined body, and the vigilante archer known as The Yeoman, who has been framed for the crime. Their quest leads them on a nightmare journey of madness, violence, passion and intrigue that will forever alter the fate of those who contracted the Wild Card virus. Collaboratively written by George R. R. Martin and John J. Miller, this is both a gripping mystery and a chilling story of suspense.

      Wild Cards - Dead Man's Hand
      4,2
    • A Game of Thrones. The Graphic Novels 1-4

      • 912 páginas
      • 32 horas de lectura

      George R.R. Martin's epic fantasy masterwork is brought to life in the pages of these full-colour graphic novels.

      A Game of Thrones. The Graphic Novels 1-4
      4,2
    • Taking place nearly a century before the events of A Game of Thrones, A Knight of the Seven Kingdoms compiles the first three official prequel novellas to George R. R. Martin's ongoing masterwork, A Song of Ice and Fire. These never-before-collected adventures recount an age when the Targaryen line still holds the Iron Throne, and the memory of the last dragon has not yet passed from living consciousness. Before Tyrion Lannister and Podrick Payne, there was Dunk and Egg. A young, naive but ultimately courageous hedge knight, Ser Duncan the Tall towers above his rivals - in stature if not experience. Tagging along is his diminutive squire, a boy called Egg - whose true name is hidden from all he and Dunk encounter. Though more improbable heroes may not be found in all of Westeros, great destinies lay ahead for these two... as do powerful foes, royal intrigue, and outrageous exploits.

      A Knight of the Seven Kingdoms
      4,2
    • The mega-bestseller A Game of Thrones now has a new format--the graphic novel. This is the second volume of the graphic adaptation, compiling issues 7-12 of the 24-issue comic run, which renowned comic publisher Dynamite will be producing in close conjunction with Random House.

      A Game of Thrones. The Graphic Novel. Volume 2
      4,2
    • George R. R. Martin Presents Wild Cards: Card Sharks

      Book One of the Card Shark Triad

      • 528 páginas
      • 19 horas de lectura

      An arson investigator uncovers a conspiracy linked to a devastating church fire that claimed many lives in Jokertown, a community affected by an alien virus. In a world where some gain superpowers and others face horrific mutations, Hannah Davis must navigate a treacherous landscape filled with powerful government figures indifferent to the plight of jokers. As she delves deeper into the Card Sharks conspiracy, she learns about the virus's origins and races against time to expose the truth and protect those impacted by the virus.

      George R. R. Martin Presents Wild Cards: Card Sharks
      3,5
    • Shadows & Reflections

      A Roger Zelazny Tribute Anthology

      • 242 páginas
      • 9 horas de lectura

      Exploring beloved universes created by Roger Zelazny, this anthology offers a collection of stories that evoke nostalgia and familiarity. Readers will encounter narratives set in iconic realms such as Lord of Light and Jack of Shadows, featuring characters and themes that resonate with Zelazny's unique style. This tribute not only celebrates his legacy but also invites fans to reconnect with cherished worlds and figures, making it a must-read for enthusiasts of his work.

      Shadows & Reflections
      4,0
    • Travel on a journey of intrigue and adventure in this collaborative novel edited by No,1 New York Times bestselling author George R. R. Martin and written by five of science fiction's most imaginative talents: Stephen Leigh, Victor Milan, Walton Simons, Melinda M. Snodgrass, and Walter Jon Williams.

      Wild Cards - Ace in the Hole
      4,2
    • Contents:# · Preface · George R. R. Martin · pr# · Introduction · A. E. van Vogt · in# · Blue Champagne · John Varley · na *# · Entertainment · M. A. Foster · na *# · The Pilgrimage of Ishten Telen Haragosh · Arsen Darnay · nv *# · Psiren · Joan D. Vinge · na *# · M Is For the Million Things · Tom Reamy · ss *# · Afterword: Tom Reamy · Algis Budrys · aw# · The John W. Campbell, Jr. Awards, 1973-1979 · Misc. · bi

      New Voices 4: The John W. Campbell Award Nominees
      4,1
    • Songs of the Dying Earth

      • 816 páginas
      • 29 horas de lectura

      An anthology prepared in tribute to the career of Jack Vance features original tales inspired by "The Dying Earth" and includes contributions by such genre masters as Neil Gaiman, Tanith Lee, and Robert Silverberg.

      Songs of the Dying Earth
      4,1
    • Wild Cards - Down and Dirty

      • 512 páginas
      • 18 horas de lectura

      Book five of the original Wild Cards series, now in trade paperback

      Wild Cards - Down and Dirty
      4,1
    • A young squire intends to reinvent himself as a hedge knight after his master's death, but the path to knighthood sends him down a dangerous road.

      The hedge knight
      4,1
    • The Locus Awards

      • 528 páginas
      • 19 horas de lectura

      Now, for the first time, the best of the Locus Awards for short fiction are gathered in one volume. Spanning the absolute finest in science fiction and fantasy short fiction for the last thirty years, this anthology is an indispensable guide to speculative fiction from the classic to the outrageous by the leaders of the field.

      The Locus Awards
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    • Sworn sword. Hedge knight II

      • 152 páginas
      • 6 horas de lectura

      Dunk the Tall and Egg enter Standfast, a region beset by drought. The battle over the water from the only stream leads to animosity between Ser Eustace and Lady Rohanne, the Red Widow.

      Sworn sword. Hedge knight II
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    • A Game of Thrones 3

      • 224 páginas
      • 8 horas de lectura

      The kingdom of the Stark family faces its ultimate challenge in the onset of a generation-long winter, the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons, and the arrival of barbarian hordes.

      A Game of Thrones 3
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    • A full-color graphic novel edition of The Mystery Knight, one of the thrilling Dunk and Egg novellas from George R. R. Martin's A Knight of the Seven Kingdoms and a prequel of sorts to A Game of Thrones Every wedding needs a singer, and every tourney needs a mystery knight. Westeros is eerily peaceful. King Aerys I sits on the Iron Throne. A ravaging plague has abated. Yet beneath the surface, tensions linger sixteen years after a failed rebellion. In these restless times, noble hedge knight Ser Duncan the Tall-Dunk, to his friends-and his precocious boy squire, Egg, travel the Seven Kingdoms performing chivalrous deeds, though Egg's bloodline must be concealed at all costs. After heading north for Winterfell, Dunk and Egg are lured off the kingsroad by a wedding feast-and an unusually lucrative tournament. The champion jouster will claim a rare trophy indeed: a dragon's egg. Dunk, always better in a melee, would be satisfied with a hot meal, a cup of wine, and a purse full of coins. But a treasonous plot is more likely to hatch before another dragon ever stretches its wings. Someone's on to Egg. And a mystery knight with designs on an even bigger prize soon throws the entire affair into chaos.

      The Mystery Knight: A Graphic Novel
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    • Tuf Voyaging

      • 440 páginas
      • 16 horas de lectura

      Long before A Game of Thrones became an international phenomenon, #1 New York Times bestselling author George R. R. Martin had taken his loyal readers across the cosmos. Now back in print after almost ten years, Tuf Voyaging is the story of quirky and endearing Haviland Tuf, an unlikely hero just trying to do right by the galaxy, one planet at a time. Haviland Tuf is an honest space-trader who likes cats. So how is it that, in competition with the worst villains the universe has to offer, he’s become the proud owner of a seedship, the last remnant of Earth’s legendary Ecological Engineering Corps? Never mind; just be thankful that the most powerful weapon in human space is in good hands—hands which now have the godlike ability to control the genetic material of thousands of outlandish creatures. Armed with this unique equipment, Tuf is set to tackle the problems that human settlers have created in colonizing far-flung worlds: hosts of hostile monsters, a population hooked on procreation, a dictator who unleashes plagues to get his own way . . . and in every case, the only thing that stands between the colonists and disaster is Tuf’s ingenuity—and his reputation as a man of integrity in a universe of rogues. “A rich blend of adventure, humor, compassion and all the other things that make being human worthwhile.”—Analog “A new facet of Martin’s manysided talent.”—Asimov’s

      Tuf Voyaging
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    • A Song for Lya - First Paperback Publication

      • 208 páginas
      • 8 horas de lectura

      MISTFALL IS TOMORROW The Hugo Award-winning story of a culture with a strange religion, and the young woman who succumbs to the consequences of its belief system... a man trapped between the realms of real and not-real in a lonely deep-space outpost... a hero whose exemplary life is a disposable item to his superiors... a life-or-death football game which determines the survival of nations... an eerie white antique car that challenges a young man to race on the knife-edge of reality... these and other stories define the future worlds of George R.R. Martin... complex, ingenious, prophetic, yet vividly real, reverberating with implications for our own reality. Contents: - With Morning Comes Mistfall (1973) - The Second Kind of Loneliness (1972) - Override (1973) - Dark, Dark Were the Tunnels (1973) - The Hero (1971) - FTA (1974) - Run to Starlight (1974) - The Exit to San Breta (1972) - Slide Show (1973) - A Song for Lya (1974)

      A Song for Lya - First Paperback Publication
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    • The death of King Robert Baratheon and the imprisonment of his Hand, Lord Eddard Stark of Winterfell, has set the great houses of Westeros at one another's throats. In Winterfell, Eddard's eldest son and heir, Robb Stark, has gathered an army and is pushing south, determined to free his father. Along the way, he pledges to marry the daughter of Lord Walder Frey in exchange for a military advantage that allows him to capture Jaime Lannister - a powerful bargaining chip to ensure Lord Eddard's safe release. But it is one thing to capture the Kingslayer and quite another to hold him. Meanwhile, in King's Landing, young King Joffrey has other ideas than an exchange of prisoners. Ignoring the advice of his mother, Queen Cersei, he throws oil on the flames of conflict and ignites a conflagration that seems likely to consume not only the Starks but all of Westeros - unless Tyrion Lannister, the Imp, can bring the mad boy-king to heel. Beyond the Wall, greater dangers are brewing, as a winter as brutal as any in history approaches, bringing with it unnatural creatures out of legend. There, Eddard's bastard, Jon Snow, must decide once and for all where his loyalties lie. And across the Narrow Sea, Daenerys Targaryen will learn the true measure of grief - and emerge from its fiery depths transformed, hardened, and ready to claim what is hers by right: the Iron Throne

      A Game of Thrones. The Graphic Novel. Volume 4
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    • George R. R. Martin Presents Wild Cards: Showdown

      Book Three of the Card Shark Triad

      • 656 páginas
      • 23 horas de lectura

      Set in the Wild Cards universe, this novel concludes the Card Shark trilogy, escalating the stakes as a devastating biological weapon threatens global safety. With a gripping narrative that ties together the events of its predecessors, Card Sharks and Marked Cards, it delivers an explosive finale filled with intrigue and high-stakes drama, showcasing the unique blend of superhero and alternate history elements that fans have come to love from the series.

      George R. R. Martin Presents Wild Cards: Showdown
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    • The second volume in a four-part full-color graphic novel adaptation of the second book in George R. R. Martin’s landmark A Song of Ice and Fire series, the inspiration for HBO’s Game of Thrones. As chaos grips Westeros, a flaming red comet continues to burn a crimson path across the sky. Some see this fiery herald as a sign of their impending victory. Others see it as a mark of the blood and terror that will soon engulf this divided kingdom. But one thing is certain: None of the six contenders who seek either the Iron Throne, or the lands their ancestors once held as kings, are willing to back down. And as factions scatter or come together, there are many witnesses to the unrest that is to come. Arya Stark finds herself in the heart of enemy territory at Harrenhal, while her mother is trapped between two brothers battling each other for their dead brother’s throne. In the heart of King’s Landing, Tyrion is busy ferreting out traitors as the Hand of the King, while Jon is beginning to comprehend the lawlessness of life beyond the Wall. New friends arrive in Winterfell for Bran, a forgotten son finds life in the Iron Islands quite different than he remembered, and the Mother of Dragons at last arrives in the fabled city of Qarth. But even as these would-be kings draw their lines of battle, it is the people of Westeros who will most suffer for their ambitions. For when kings clash, it is the commoners who bear the greatest cost.

      A Clash of Kings: The Graphic Novel: Volume Two
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    • Wild Cards XII: Turn of the Cards

      • 384 páginas
      • 14 horas de lectura

      Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda Snodgrass as executive producer. Pursued by the CIA, the DEA, and the Wild Card mistress of the winds, Mistral, renegade biochemist Mark Meadows uses the three personalities buried in his psyche to outwit his pursuers. Fleeing across Europe and Asia, Mark meets a Vietnam veteran with an astounding plan—to lead an army of jokers in a war of conquest. Caught between jokers who despise him and nationalists who want him dead, Mark must decide whether to unleash his ace powers for a madman’s bloody dream, or to stay true to his peaceful ideals—and die. The Wild Cards series goes into unexplored depths in Wild Cards XII: Turn of the Cards, a standalone novel written by award-winning author Victor Milan and edited by #1 New York Times bestselling author George R. R. Martin.

      Wild Cards XII: Turn of the Cards
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    • A Clash of Kings: Graphic Novel, Volume One

      • 192 páginas
      • 7 horas de lectura

      George R.R. Martin's epic fantasy masterwork A Song of Ice and Fire is brought to life in the pages of this full-colour graphic novel. This is the first part of a four-volume adaptation of the second book in the series, A CLASH OF KINGS.

      A Clash of Kings: Graphic Novel, Volume One
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    • Dreamsongs: Volume 1

      • 704 páginas
      • 25 horas de lectura

      A collection of Martin's early works, including his Hugo, Nebula, and Bram Stoker award-winning stories, cool fan pieces, and the original novella "The Ice Dragon," from which Martin's New York Times bestselling children's book of the same title originated

      Dreamsongs: Volume 1
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    • George R.R. Martin's epic fantasy masterwork A Song of Ice and Fire is brought to life in the pages of this full-colour graphic novel. This is the third part of a four-volume adaptation of the second book in the series, A Clash of Kings.

      A Clash of Kings: Graphic Novel, Volume Three
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    • Dreamsongs I

      • 592 páginas
      • 21 horas de lectura

      This collection features the finest short fiction by George R.R. Martin, including 'Nightflyers', which has been adapted into a Netflix series. In this story, nine scientists embark on a voyage aboard the Nightflyer, aiming to make contact with a mysterious alien race. However, they soon discover that the greatest challenge lies not in the vastness of space or the unknown aliens, but within the ship itself. Martin is celebrated for his ability to weave riveting plots with rich character development, showcasing his versatility across genres—from werewolves to spaceships, wizards to vampires. His acclaimed saga, A Song of Ice and Fire, has transformed the fantasy genre for a new generation and garnered him a dedicated readership. This collection is a treasure trove of stories that is essential not only for Martin fans but for anyone who appreciates fantastic literature. Critics laud Martin as the best in epic fantasy, highlighting his vivid storytelling and complex characters. His writing captivates readers from the very first pages, making this collection a must-read for enthusiasts of the genre.

      Dreamsongs I
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    • Centuries before the events of A Game of Thrones, an epic saga unfolds, igniting the skies with dragon fire and transforming the Seven Kingdoms. This masterful work by George R.R. Martin, author of A Song of Ice and Fire, delves into the thrilling history of House Targaryen, the last family of dragonlords to survive the Doom of Valyria. The narrative begins with Aegon the Conqueror, the creator of the Iron Throne, and chronicles the generations of Targaryens who fought to maintain their power, culminating in a civil war that nearly shattered their dynasty. Key questions are explored, such as the true events of the Dance of the Dragons, the dangers of visiting Valyria post-Doom, and the notorious deeds of Maegor the Cruel. Readers will experience what life was like in Westeros when dragons soared through the skies. This essential chronicle, narrated by a learned maester of the Citadel, features over eighty new black-and-white illustrations by Doug Wheatley. With the grandeur reminiscent of Gibbon's The History of the Decline and Fall of the Roman Empire, this work offers a fresh perspective on the dynamic, often bloody, and endlessly captivating history of Westeros.

      Fire and Blood: The inspiration for HBO´s House of the Dragon (A Song of Ice and Fire)
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    • All You Need Is Ears is the story of George Martin, the man who spotted the Beatles' talent, who recorded and produced them from the start, and who brought their musical ideas to life. In this witty and charming autobiography, he describes exactly what it was like to work in the studio with the Beatles.

      All You Need is Ears
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    • Low Chicago

      • 432 páginas
      • 16 horas de lectura

      The return of the famous shared-world superhero books created and edited by George R.R. Martin, author of A Song of Ice and Fire The American Triad Series#1: Mississippi Roll#2: Low Chicago#3: Texas Hold 'Em

      Low Chicago
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    • Legends

      New Short Novels

      • 720 páginas
      • 26 horas de lectura

      Acclaimed writer and editor Robert Silverberg has curated a collection featuring eleven renowned Fantasy authors, each contributing a new story inspired by their famous series. Stephen King presents "The Little Sisters of Eluria," a tale of Roland, the Gunslinger, set in The Dark Tower universe. Terry Pratchett offers a humorous incident in Discworld with "The Sea and Little Fishes," highlighting a magical contest involving Granny Weatherwax. Terry Goodkind explores the origins of the Border between realms in "Debt of Bones," tied to The Sword of Truth. Orson Scott Card shares a story of Alvin and his apprentice in "Grinning Man," drawn from the Tales of Alvin Maker. Silverberg himself revisits Majipoor in "The Seventh Shrine," where Lord Valentine embarks on an adventure in an ancient tomb. Ursula K. Le Guin adds a sequel to her Earthsea series with "Dragonfly," focusing on a woman's quest to learn magic. Tad Williams crafts a dark tale set in a haunted castle before the events of Memory, Sorrow, and Thorn in "The Burning Man." George R.R. Martin's "The Hedge Knight" takes place a generation prior to A Song of Ice and Fire. Ann McCaffrey returns to Pern in "Runner of Pern," while Raymond E. Feist's "The Wood Boy" is set in the Riftwar Saga. Lastly, Robert Jordan's "New Spring" reveals pivotal events leading to The Wheel of Time, featuring the meeting of Lan and Moiraine as they begin their search for the child destined to lea

      Legends
      3,9
    • This thrilling collection of twenty-one all-original stories, by an all-star list of contributors, will delight and astonish in equal measure with their cunning twists and dazzling reversals. George R. R. Martin himself offers a brand-new A Game of Thrones tale, chronicling one of the biggest rogues in the entire history of Ice and Fire. Also featuring stories from Gillian Flynn, Joe Abercrombie, Neil Gaiman, Patrick Rothfuss, Scott Lynch and more!

      Rogues
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    • George R. R. Martin Presents Wild Cards: House Rules

      A Novel in Stories

      • 544 páginas
      • 20 horas de lectura

      Set in the Wild Cards universe, this anthology explores a unique house in Cornwall that acts as a gateway to the multiverse. Each story delves into the diverse characters and events connected to this extraordinary location, blending elements of fantasy and science fiction. The collection showcases the creativity of various authors, offering readers a rich tapestry of narratives that highlight the house's significance in the broader multiverse.

      George R. R. Martin Presents Wild Cards: House Rules
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    • Wild Cards III. Jokers Wild

      • 374 páginas
      • 14 horas de lectura

      Let the secret history of the world be told—of the alien virus that struck Earth after World War II, and of the handful of survivors who found they now possessed superhuman powers. Some were called Aces, endowed with powerful mental and physical prowess. The others were Jokers, tormented by bizarre mind or body disfigurements. Some served humanity. Others wreaked terror. Now, forty years later, under the streets of Manhattan an evil genius unleashes the powers of darkness—and Aces and Jokers alike must fight for their lives.Here, in the third volume of the Wild Cards series, seven of science fiction's most gifted writers take you on a journey of wonder and excitement.Includes stories by:Edward BryantLeanne C. HarperGeorge R. R. MartinJohn J. MillerLewis ShinerWalter SimonsMelinda M. Snodgrass

      Wild Cards III. Jokers Wild
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    • Superheroes and villains clash over the human heart in this engaging anthology of original stories set in the Wild Cards universe, created by the #1 New York Times bestselling author of A Game of Thrones. An alien virus wreaks havoc, with outcomes as unpredictable as a game of cards: some draw the black queen and perish, others gain superpowers by drawing an ace, while some become bizarrely mutated jokers. Yet, the quest for love remains a powerful human instinct. Aces and jokers alike are in search of love, having lost it, or seeking to exploit it for personal gain. In this collection, you'll find a variety of tales, including a jewel thief who seduces a popular actor to locate a long-lost treasure, a teenager in the body of a giant snail trying to win his love in a Cyrano de Bergerac-style twist, and a man who discovers his life's purpose after meeting a captivating butterfly woman. Additionally, a young hero, humorously named Hero McHeroface, finds solace with an astrologer who harbors her own unique abilities. This anthology explores the Wild Cards perspective on love—whether finding, seeking, losing, or achieving it—as aces and jokers engage in the ultimate gamble for their heart's desire. Featuring contributions from various authors and edited by George R. R. Martin, this collection promises a mix of the crazy, touching, and familiar.

      George R. R. Martin Presents Wild Cards: Pairing Up
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    • Full House

      • 336 páginas
      • 12 horas de lectura

      "In hardcover for the first time, Full House brings together the Wild Cards stories that have been previously published on Tor.com, including works from: Daniel Abraham Cherie Priest David D. Levine Walter Jon Williams Paul Cornell Carrie Vaughn Caroline Spector Stephen Leigh Melinda M. Snodgrass And more!"--

      Full House
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    • Fevre Dream

      • 352 páginas
      • 13 horas de lectura

      Abner Marsh has had his dearest wish come true - he has built the Fevre Dream, the finest steamship ever to sail the Mississippi. Abner hopes to race the boat some day, but his partner is making it hard for him to realise his ambition. Joshua York put up the money for the Fevre Dream, but now rumours have started about the company he keeps, his odd eating habits and strange hours. As the Dream sails the great river, it leaves in its wake one too many dark tales, until Abner is forced to face down the man who helped to make his dreams become reality.

      Fevre Dream
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    • Wild Cards II., Aces High

      • 512 páginas
      • 18 horas de lectura

      A "reissue of the second volume in the classic Wild cards series"--Page 4 of cover.

      Wild Cards II., Aces High
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    • Knaves over Queens (Wild cards)

      • 560 páginas
      • 20 horas de lectura

      The return of the renowned shared-world superhero series created and edited by George R. R. Martin, author of A Song of Ice and Fire, brings the Wild Cards universe back to life. Following World War II, a devastating alien virus altered the Earth's population. Survivors became Jokers, marked by strange deformities, while others, known as Aces, gained superhuman powers. Now, the virus has reached Britain, where Queen Margaret presides over a realm inhabited by legendary figures like Herne the Hunter and Spring-heeled Jack. Her Prime Minister, Sir Winston Churchill, endowed with extraordinary longevity, collaborates with the Enigma ace Alan Turing to form the Order of the Silver Helix. They must gather all the wild cards available to confront the alarming mutations caused by the virus. This installment, the first Wild Cards novel set in the UK, serves as an ideal entry point for newcomers to the series. It features a remarkable collection of original stories from celebrated authors in science fiction and fantasy, including Paul Cornell, Marko Kloos, Mark Lawrence, and others, ensuring an engaging experience for both new and returning readers.

      Knaves over Queens (Wild cards)
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    • Songs Of Dying Earth

      • 512 páginas
      • 18 horas de lectura

      Return to the unique and evocative world of The Dying Earth, edited by best- selling author George R. R. Martin, in this tribute anthology featuring the most distinguished fantasists of our day. Here are twenty-two brand-new adventures set in the world of Jack Vance's greatest novel.

      Songs Of Dying Earth
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    • A politically conscious group of Wild Cards, superhuman survivors of an alien virus that struck the earth after World War II, search the globe to discover the fate of other virus victims.

      Wild Cards - Aces Abroad
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    • Joker Moon

      • 368 páginas
      • 13 horas de lectura

      The return of the famous shared-world superhero books created and edited by fantasy titan George R.R. Martin. In the aftermath of World War II, the Earth's population was devastated by a terrifying alien virus. Those who survived were changed for ever. This is the story of that world.

      Joker Moon
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    • Dreamsongs - Volume II

      • 768 páginas
      • 27 horas de lectura

      Marathonone of history's most pivotal battles. Its very name evokes images of almost superhuman courage, endurance, and fighting spirit. But until now, the story of what happened at Marathon has been told exclusively through the narrow viewpoint of specialists in antiquity

      Dreamsongs - Volume II
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    • New Voices III

      The Campbell Award Nominees

      • 259 páginas
      • 10 horas de lectura

      Contents: * · Preface · George R. R. Martin · pr * · The Campbell Touch · Isaac Asimov · in * · Beatnik Bayou · John Varley · nv * * · Haute Falaise Bay · Brenda Pearce · nv * * · Scorched Supper on New Niger · Suzy McKee Charnas · nv * * · Stage Whisper · Alan Brennert · nv * * · Queen of the Magic Kingdom · Alan Brennert · ss * * · The Wishes of Maidens · Felix C. Gotschalk · nv * * · Virtual Image · P. J. Plauger · na * * · The John W. Campbell, Jr. Awards, 1973-1978 · Misc. · bi

      New Voices III
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    • Legends II. Dragon, Sword and King

      • 416 páginas
      • 15 horas de lectura

      Here is the second of two volumes featuring the best in modern fantasy. These masterly short novels are both mesmerizing stand-alones and indispensable additions to the epics on which they are based.TERRY BROOKS adds an exciting epilogue to The Wishsong of Shannara in "Indomitable," the tale of Jair Ohmsford's desperate quest to complete the destruction of the evil Ildatch . . . armed with only the magic of illusion.GEORGE R.R. MARTIN continues the adventures of Dunk, a young knight, and his unusual squire, Egg, in "The Sworn Sword," set a generation before the events in A Song of Ice and Fire.DIANA GABALDON turns to an important character from her Outlander saga—Lord John Grey—in "Lord John and the Succubus," a supernatural thriller set in the early days of the Seven Years War.ORSON SCOTT CARD tells a tale of Alvin Maker and the Mighty Mississippi, featuring a couple of ne'er-do-wells named Jim Bowie and Abe Lincoln, in "The Yazoo Queen."ELIZABETH HAYDON tells of the destruction of Serendair and the fate of its last defenders in "Threshold," set at the end of the Third Age of her Symphony of Ages series.(Source: back cover)

      Legends II. Dragon, Sword and King
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    • George R. R. Martin Presents Wild Cards: Pairing Up

      An Anthology

      • 448 páginas
      • 16 horas de lectura

      Set in the Wild Cards universe, this anthology showcases a vibrant collection of all-new stories where superheroes and villains clash over the human heart. Contributors explore the impact of an alien virus that mutates some individuals while granting superpowers to others, weaving together unique narratives that highlight the complexities of heroism and villainy. With contributions from a diverse array of writers, the anthology offers fresh perspectives and engaging tales within a richly developed world.

      George R. R. Martin Presents Wild Cards: Pairing Up
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    • Wild Cards XI: Dealer's Choice

      • 432 páginas
      • 16 horas de lectura

      "Epic conclusion to the Rox Triad. Will the Jumpers destroy NYC? After too many disastrous raids and military embarrassments, government orders are sent for a full-out, no-holds-barred blitzkrieg against the Jumper gang and its ringleader, Bloat. As the final battle rages, the Turtle throws in the towel, Modular Man switches sides, Reflector faces defeat. Legion 'dies'-- and assassins reach Bloat's chamber. This is it folks. The final days of the Rox."--Back cover

      Wild Cards XI: Dealer's Choice
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    • WILD CARDS X DOUBLE SOLITAIRE

      • 384 páginas
      • 14 horas de lectura

      Edited by George R. R. Martin, the New York Times bestselling author of A Game of Thrones, Wild Cards X: Double Solitaire from Melinda Snodgrass, creator of Dr. Tachyon, is the first solo Wild Cards novel! Soon to be a show on Hulu! Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda Snodgrass as executive producer. Aboard his grandfather's spaceship and fleeing the violent turmoil between jokers, aces, and nats that his vicious ambition spawned, Blaise is headed for a new conquest: the planet Takis. Dr. Tachyon is left behind... but he's lost more than his only way of returning to his homeworld. Blaise has stolen his body, as well—leaving Tach trapped in the pregnant body of a teenage runaway. Tachyon must sell his soul to reach Takis—and once there, confront Blaise amidst the political and military machinations of Takisian society. Treachery and treason await him. At stake is nothing less than the destiny of an entire world.

      WILD CARDS X DOUBLE SOLITAIRE
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    • Fever Dream

      • 391 páginas
      • 14 horas de lectura

      Abner Marsh has had his dearest wish come true - he has built the Fevre Dream, the finest steamship ever to sail the Mississippi. Abner hopes to race the boat some day, but his partner is making it hard for him to realise his ambition. Joshua York put up the money for Fevre Dream, but now rumours have started about the company he keeps, his odd eating habits and strange hours. As the Dream sails the great river, it leaves in its wake one too many dark tales, until Abner is forced to face down the man who helped his dreams become reality.

      Fever Dream
      3,8
    • Wild Cards I.

      • 594 páginas
      • 21 horas de lectura

      Back in print after a decade, expanded with new original material, this is the first volume of George R. R. Martin's Wild Cards shared-world series

      Wild Cards I.
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    • From George R. R. Martin's Introduction to Warriors: "People have been telling stories about warriors for as long as they have been telling stories. Since Homer first sang the wrath of Achilles and the ancient Sumerians set down their tales of Gilgamesh, warriors, soldiers, and fighters have fascinated us; they are a part of every culture, every literary tradition, every genre. Our contributors make up an all-star lineup of award-winning and bestselling writers, representing a dozen different publishers and as many genres. We asked each of them for the same thing—a story about a warrior. Some chose to write in the genre they're best known for, while others ventured into new territory. Within these pages, you'll encounter warriors of every shape, size, and color, spanning every epoch of human history, from the past to the future, and even from fantastical realms. The stories range in tone; some will evoke sadness, others laughter, and many will keep you on the edge of your seat. Included are a long novella from the world of Song of Ice and Fire by George R. R. Martin, a new tale of Lord John by Diana Gabaldon, and an epic of humanity at bay by David Weber, alongside original tales by numerous acclaimed authors. Together, they create a volume of unforgettable reading."

      Warriors
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