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Meet the Carnacki Institute's operatives--JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses... The Ghost Finders are investigating a haunting at the long-abandoned Haybarn Theater, which is being renovated. But work has been thrown off-schedule by the some peculiar and unnatural activities. And after the potentially world-altering recent events of their previous assignment, the team thinks that a haunted theater (aren't they all?) will be a walk in the park. Until they encounter the Phantom of the Haybarn--an ancient evil whose ability to alter reality itself will test the skills, science, and blind luck of the Ghost Finders to the limit.
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Compra de libros
Ghost of a Dream, Simon R. Green
- Idioma
- Publicado en
- 2012
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- (Tapa blanda)
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- Título
- Ghost of a Dream
- Idioma
- Inglés
- Autores
- Simon R. Green
- Editorial
- Ace Books
- Publicado en
- 2012
- Formato
- Tapa blanda
- Páginas
- 295
- ISBN10
- 1937007731
- ISBN13
- 9781937007737
- Serie
- Cazafantasmas
- Etiquetas
- Ficción, Fantasía, Narrativa juvenil, Terror, Fantasía juvenil, Fenómenos sobrenaturales, Literatura inglesa, Fantasía urbana, Fantamas y apariciones
- Primera publicación
- 2012
- Título original
- Ghost of a Dream
- Calificación
- 3,75 de 5
- Descripción
- Meet the Carnacki Institute's operatives--JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses... The Ghost Finders are investigating a haunting at the long-abandoned Haybarn Theater, which is being renovated. But work has been thrown off-schedule by the some peculiar and unnatural activities. And after the potentially world-altering recent events of their previous assignment, the team thinks that a haunted theater (aren't they all?) will be a walk in the park. Until they encounter the Phantom of the Haybarn--an ancient evil whose ability to alter reality itself will test the skills, science, and blind luck of the Ghost Finders to the limit.


