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The book explores the intricate production process and financing of video game development. It covers essential stages such as creating a prototype, securing funding through publisher pitches, and the roles of designers and programmers in software development. Additionally, it delves into testing, marketing strategies, trade show presentations, packaging, and distribution, providing a comprehensive overview of the economic chain involved in bringing a video game to market.
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The Economics of a Video Game, Kathryn Hulick
- Idioma
- Publicado en
- 2014
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