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Unity in Action

Multiplatform Game Development in C# - Second Edition

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Manning's bestselling Unity book has been fully revised! This comprehensive guide teaches you to write and deploy games with the Unity game development platform, helping you transition from application coder to game developer. The Unity platform simplifies game creation, allowing you to focus on gameplay, graphics, and user experience, supported by C# programming and a vast ecosystem of prebuilt assets. The book provides hands-on practice with Unity's intuitive workflow tools and advanced rendering engine. It covers every aspect of game development, from initial groundwork to creating custom AI scripts and user-friendly interfaces. The revised Second Edition includes a new chapter on building 2D platformers with Unity's enhanced 2D toolkit. Key features include updated best practices, insights into 2D and 3D game development, character mechanics, and internet connectivity for games. You need to know C# or a similar language, but no prior game development knowledge is required. Joe Hocking, a software engineer and Unity expert, guides you through the process, ensuring you gain the skills needed to bring your game ideas to life.

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Unity in Action, Joseph Hocking, Jesse Schell

Idioma
Publicado en
2018
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Título
Unity in Action
Subtítulo
Multiplatform Game Development in C# - Second Edition
Idioma
Inglés
Publicado en
2018
Formato
Tapa blanda
Páginas
400
ISBN10
1617294969
ISBN13
9781617294969
Serie
Calificación
3,15 de 5
Descripción
Manning's bestselling Unity book has been fully revised! This comprehensive guide teaches you to write and deploy games with the Unity game development platform, helping you transition from application coder to game developer. The Unity platform simplifies game creation, allowing you to focus on gameplay, graphics, and user experience, supported by C# programming and a vast ecosystem of prebuilt assets. The book provides hands-on practice with Unity's intuitive workflow tools and advanced rendering engine. It covers every aspect of game development, from initial groundwork to creating custom AI scripts and user-friendly interfaces. The revised Second Edition includes a new chapter on building 2D platformers with Unity's enhanced 2D toolkit. Key features include updated best practices, insights into 2D and 3D game development, character mechanics, and internet connectivity for games. You need to know C# or a similar language, but no prior game development knowledge is required. Joe Hocking, a software engineer and Unity expert, guides you through the process, ensuring you gain the skills needed to bring your game ideas to life.