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Grimnir

Esta épica saga de fantasía se desarrolla en un mundo medieval alternativo donde antiguas criaturas de la mitología nórdica chocan con la nueva religión invasora. Sigue al último de su especie, un monstruo cazado por la humanidad durante siglos, mientras busca venganza contra el nuevo orden. La serie ofrece un mundo oscuro y rico, entrelazado con elementos de mitos nórdicos, anglosajones y celtas, que atrae a los amantes de las historias profundas y los personajes poderosos.

Twilight of the Gods
A Gathering of Ravens
A Gathering of Ravens

Orden recomendado de lectura

  1. 1

    For Dubhlinn is set to be the site of a reckoning-the Old Ways versus the New- and Grimnir, the last of his kind left to plague mankind, must choose: stand with the Christian King of Ireland and see his vengeance done or stand against him and see it slip away?

    A Gathering of Ravens
  2. 1

    A Gathering of Ravens

    • 336 páginas
    • 12 horas de lectura

    Beowulf meets The Lord of the Rings in an epic novel of vengeance, faith and the power of myth. To the Danes, he is skraelingr ; to the English, he is orcnéas ; to the Irish, he is fomoraig . He is Corpse-maker and Life-quencher, the Bringer of Night, the Son of the Wolf and Brother of the Serpent. He is Grimnir, and he is the last of his kind—the last in a long line of monsters who have plagued humanity since the Elder Days. Drawn from his lair by a thirst for vengeance against the Dane who slew his brother, Grimnir emerges into a world that’s changed. A new faith has arisen. The Old Ways are dying, and their followers retreating into the shadows; even still, Grimnir’s vengeance cannot be denied. Taking a young Christian hostage to be his guide, Grimnir embarks on a journey that takes him from the hinterlands of Denmark, where the wisdom of the ancient dwarves has given way to madness, to the war-torn heart of southern England, where the spirits of the land make violence on one another. And thence to the green shores of Ireland and the Viking stronghold of Dubhlinn, where his enemy awaits. But, unless Grimnir can set aside his hatreds, his dream of retribution will come to nothing. For Dubhlinn is set to be the site of a reckoning—the Old Ways versus the New—and Grimnir, the last of his kind left to plague mankind, must choose: stand with the Christian King of Ireland and see his vengeance done or stand against him and see it slip away?

    A Gathering of Ravens
  3. 2

    Twilight of the Gods

    • 352 páginas
    • 13 horas de lectura

    A Gathering of Ravens was called "satisfying...complex...and a pleasure to read" (Publishers Weekly, starred review). Now, Scott Oden continues the saga of Grimnir in this new epic Viking fantasy novel, Twilight of the Gods. In A Gathering of Ravens, he fought for vengeance. Now, Grimnir is back to fight for his survival. It is the year of Our Lord 1218 and in the land of the Raven-Geats, the Old Ways reach deep. And while the Geats pay a tax to the King in the name of the White Christ, their hearts and souls belong to the gods of Ásgarðr. But no man can serve two masters. Pledging to burn this Norse heresy from the land, famed crusader Konráðr the White leads a host against the Raven-Geats, using torch and sword to bring forth the light of the new religion. But the land of the Raven-Geats has an ancient protector: Grimnir, the last in a long line of monsters left to plague Miðgarðr. And he will stand between the Raven-Geats and their destruction. Aided by an army of berserkers led by their pale queen, Grimnir sparks off an epic struggle—not only against the crusaders, but against the very Gods. For there is something buried beneath the land of the Raven-Geats that Odin wants, something best left undisturbed. Something the blood of the slain, Christian and pagan, will surely awaken.

    Twilight of the Gods