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Runemarks

Esta serie se sumerge en la mitología nórdica, ofreciendo una perspectiva fresca y moderna sobre los dioses y sus intrigas. Sigue a los personajes mientras luchan con el poder, el destino y las complejidades morales en un mundo apasionante repleto de magia y leyendas ancestrales. Es una aventura que explora los límites entre el bien y el mal, la amistad y la traición.

Runelight
Runemarks

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  1. Runemarks

    • 528 páginas
    • 19 horas de lectura

    Seven o'clock, on a Monday morning, five hundred years after the end of the world, and goblins had been at the cellar again... Maddy Smith was born with a rusty-coloured runemark on her hand - a symbol of the old gods and definitely cause for suspicion. For magic is dangerous. Or so everyone thinks. But Maddy enjoys working magic. Even if it is just to control some pesky goblins. And every time her friend, One-Eye - a good-for-nowt Outlander - comes by, he teaches her more and more about the gods and the runes. Now he wants Maddy to open Red Horse Hill and descend into World Below to retrieve a relic of the old gods. Otherwise it is likely to be the End of Everything. Again . . . An epic romp into the heart of the old Norse tales: wild, dangerous, richly inventive and superbly imaginative.

    Runemarks1
    3,8
  2. Runelight

    • 576 páginas
    • 21 horas de lectura

    The squabbling Norse gods and goddesses of Runemarks are back! And there's a feisty new heroine on the scene: Maggie, a girl the same age as Maddy but brought up a world apart - literally, in World's End, the focus of the Order in which Maddy was raised. Now the Order is destroyed, Chaos is filling the vacuum left behind... and is breaching the everyday world. A chilling prophecy from the Oracle. A conflict between two girls. And with just twelve days to stave off the Apocalypse, carnage is about to be unleashed...

    Runelight2
    3,9