Getting Started in 3D with Maya
- 423 páginas
- 15 horas de lectura
Teaches how to use Maya to create three-dimensional animation projects, including focusing on such topics as lighting, modeling, and character skinning.


Teaches how to use Maya to create three-dimensional animation projects, including focusing on such topics as lighting, modeling, and character skinning.
This undergraduate textbook first introduces basic electronic circuitry before explaining more advanced elements such as the Arithmetic Logic Unit, sequential circuits, and finally microprocessors.