Bookbot

Adam Watkins

    Logic Gates, Circuits, Processors, Compilers and Computers
    Creating Games with Unity and Maya
    Getting Started in 3D with Maya
    • This undergraduate textbook first introduces basic electronic circuitry before explaining more advanced elements such as the Arithmetic Logic Unit, sequential circuits, and finally microprocessors.

      Logic Gates, Circuits, Processors, Compilers and Computers2021
    • Getting Started in 3D with Maya

      • 423 páginas
      • 15 horas de lectura

      Teaches how to use Maya to create three-dimensional animation projects, including focusing on such topics as lighting, modeling, and character skinning.

      Getting Started in 3D with Maya2012
      4,6
    • Creating Games with Unity and Maya

      How to Develop Fun and Marketable 3D Games

      • 528 páginas
      • 19 horas de lectura

      Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

      Creating Games with Unity and Maya2011