Kendra y Seth Sorensen van a pasar el verano con su abuelo, un hombre malhumorado que no parece querer saber mucho de sus nietos. Adems̀ de todo eso, no hay televisin̤, ni videojuegos, y el abuelo es extremadamente estricto en lo que se refiere a las normas. Pero s q̕ue les dar àlgo: seis llaves, un diario con candado y un acertijo que ningn͠ otro primo de Kendra y Seth ha resuelto jams̀.
En el mundo de Erdas, todos los chicos y chicas han de pasar por una prueba cuando termina su infancia: la que descubrirá si están ligados a algún espíritu animal. Esta extraña conexión proporciona un gran poder; y más si el animal convocado es una de las bestias legendarias, como les ocurre a Conor, Abeke, Meilin y Rollan. Lobo, leopardo, panda, halcón: en compañía de sus espíritus animales, los cuatro chicos deberán conocerse a sí mismos y a los demás mientras tratan de desarrollar todos sus poderes. No disponen de mucho tiempo para ello, ya que una fuerza oscura que se alza desde el pasado ha empezado a arrollarlo todo a su paso. Por injusto que parezca, el destino de Erdas reposa sobre los hombros de los cuatro...
Fablehaven is a hidden refuge for mystical creatures, preserving them from extinction and serving as a stronghold of true magic. While enchanting and exciting, it is far from safe.
"The magical world teeters on the brink of collapse. The Dragon King, Celebrant, has united the dragons into a vengeful army, and only a final artifact stands in the way of them unleashing their fury against humankind. With established allegiances shifting under the strain, Seth and Kendra find themselves in desperate need of new allies. Seth must face his most dangerous quest--the fulfillment of his pledge to the Singing Sisters. With only Calvin the Tiny Hero at his side, Seth needs to collect the pieces of the Ethergem, including the stones from the crowns of the Dragon King, the Giant Queen, and the Demon King. Halfway across the world, Kendra finds herself torn between her duty to Dragonwatch and her desire to rescue Bracken. Can she challenge Ronodin's control of the fairy realm without leaving the five legendary dragon slayers to be hunted by Celebrant and his sons? Left behind at Titan Valley, Knox and Tess must survive the aftermath of the Giant Queen's fall. Will the secret crown in Knox's possession prove too much for him to handle?"--Amazon.com
All across the world, legends are appearing.Great Beasts -- once the most powerful beings in Erdas -- are being summoned as spirit animals. Bonded to special kids, they unite the human and animal worlds. But a mysterious stranger is hunting these legends, just as they are reborn, and he's crushing anyone who stands in his way. These are the stories of those stolen legends, and of the young heroes who will stop at nothing to get them back. These are the Tales of the Fallen Beasts.
Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure comes to a close in book five of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole Randolph can barely remember what life was like back home in Arizona. It’s hard to imagine there was a time he didn’t wake up to daily threats and danger. But Cole is still determined to find a way home with his friends and to set things right in the Five Kingdoms before he leaves. That means traveling to the last of the kingdoms—Creon. It’s a place where time itself can be manipulated, where reality can bend and change. On one last death-defying mission, Cole must use everything he has learned to face a villain with powers beyond anything her has seen before. The past, present, and future are all at stake in this epic conclusions to the bestselling Five Kingdoms series.
After centuries of plotting, the Sphinx—leader of the Society of the Evening Star—is after the final artifacts needed to open the great demon prison, Zzyxx. If the legendary prison is opened, a tide of evil is certain to usurp control of the world.In an effort to intercept the final artifacts, Kendra, Seth and the Knights of the Dawn race to strange and exotic preserves across the globe. The stakes have never been higher. The risks have never been more deadly.In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate, climactic battle to control the keys to the demon prison.