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Bookbot

Chris Rose

    Royaumes. Le nécromancien
    Viking tales
    The Personal Development Group
    How to Win Campaigns
    Swallows & Martins
    • Swallows & Martins

      An Identification Guide and Handbook

      • 258 páginas
      • 10 horas de lectura

      Details the biology, identification, and distribution of swallows and martins, and includes sections on habitat, behavior, breeding, and population status

      Swallows & Martins
    • How to Win Campaigns

      Communications for Change

      • 400 páginas
      • 14 horas de lectura

      Focusing on practical strategies for successful campaigns, this guide caters to both novice and seasoned campaigners. It covers essential principles and tools for motivation, analysis, and communication, applicable to any issue or perspective. The updated edition introduces features like a Campaign Master Planner, Political Checklist, and insights on behavior change and climate issues. It also addresses modern challenges with new case studies on topics like new media and the Obama campaign, providing a comprehensive resource for effective campaigning.

      How to Win Campaigns
    • This book plays a key part in counselling and psychotherapy training, and this book offers an insight into how it works and how to make best use of it. Taking the perspective of the student, it charts the course of the group through various stages, dealing with fundamental themes such as conflict, authority, difference and defences.

      The Personal Development Group
    • Features five short stories about the Vikings and their myths. In this collection, you will find out why it is very difficult to trap a giant wolf; who stole Thor's hammer; who can play tricks even better than Loki, and more.

      Viking tales
    • Quatre ans après la bataille d'Oldegarde, Hope, régente prospère, doit tenir une promesse envers Amnésia. Le retour de son chevalier complique les choses. Une nouvelle quête commence pour affronter un sorcier et sauver la princesse Eline. La jeune reine doit faire des choix difficiles.

      Royaumes. Le nécromancien