The Art of Failure
- 176 páginas
- 7 horas de lectura
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
Esta serie se adentra en el cautivador mundo de los juegos, explorando sus profundas conexiones a través de diversos campos del conocimiento humano. Cada volumen se centra en un tema específico, revelando cómo los juegos se cruzan con el arte, la arquitectura, la música y la historia. Los autores, incluidos académicos destacados y luminarias de la industria, presentan sus ideas de una manera accesible y atractiva. Es la lectura perfecta para cualquiera que busque ir más allá de la superficie de los videojuegos y descubrir sus implicaciones culturales y sociales más amplias.




An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
This is a renaissance moment for video games - in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples - drawn from popular, indie, and art games - that unpack the gamer's experience.
Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being.
How uncertainty in games-from Super Mario Bros. to Rock/Paper/Scissors-engages players and shapes play experiences.