Parámetros
- 144 páginas
- 6 horas de lectura
Más información sobre el libro
In graphic form, this narrative chronicles the life of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever. The story immerses readers in a first-person perspective, allowing them to embody various characters. Gygax, the son of immigrants, grew up in Lake Geneva, WI, during the 1950s, finding refuge in a virtual world inspired by science fiction, military history, and strategic games like chess. In the mid-1970s, he co-created Dungeons & Dragons, establishing its rules and the iconic 20-sided dice. Starting from his basement, he quickly faced overwhelming demand. A purist at heart, Gygax insisted on imaginative play and flexible rules, yet his lack of business acumen led to strategic missteps and a rift with his co-creator, David Arneson. By the late 1970s, D&D gained immense popularity among children, prompting parental concerns that led to the formation of a mom's group warning about the dangers of role-playing. This backlash only intensified the enthusiasm of young fans, leading to conventions and inspiring movies and early video games. Gygax's creation not only shaped the role-playing fantasy genre but also laid the groundwork for the multibillion-dollar video game industry and contemporary geek culture.
Compra de libros
Rise of the Dungeon Master, David Kushner
- Idioma
- Publicado en
- 2017
- product-detail.submit-box.info.binding
- (Tapa blanda)
Métodos de pago
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- Título
- Rise of the Dungeon Master
- Idioma
- Inglés
- Autores
- David Kushner
- Editorial
- Nation Books
- Publicado en
- 2017
- Formato
- Tapa blanda
- Páginas
- 144
- ISBN10
- 1568585594
- ISBN13
- 9781568585598
- Serie
- Etiquetas
- No ficción, Historias reales, Biografías, Hobbies, Autobiografías y memorias, Videojuegos, RPG, juegos de rol, Juego de roles
- Calificación
- 3,6 de 5
- Descripción
- In graphic form, this narrative chronicles the life of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever. The story immerses readers in a first-person perspective, allowing them to embody various characters. Gygax, the son of immigrants, grew up in Lake Geneva, WI, during the 1950s, finding refuge in a virtual world inspired by science fiction, military history, and strategic games like chess. In the mid-1970s, he co-created Dungeons & Dragons, establishing its rules and the iconic 20-sided dice. Starting from his basement, he quickly faced overwhelming demand. A purist at heart, Gygax insisted on imaginative play and flexible rules, yet his lack of business acumen led to strategic missteps and a rift with his co-creator, David Arneson. By the late 1970s, D&D gained immense popularity among children, prompting parental concerns that led to the formation of a mom's group warning about the dangers of role-playing. This backlash only intensified the enthusiasm of young fans, leading to conventions and inspiring movies and early video games. Gygax's creation not only shaped the role-playing fantasy genre but also laid the groundwork for the multibillion-dollar video game industry and contemporary geek culture.





