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Gaming Lives in the Twenty-First Century

Literate Connections

Valoración del libro

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Parámetros

Páginas
288 páginas
Tiempo de lectura
11 horas

Más información sobre el libro

The book explores the idea that computer games may offer superior literacy and learning environments compared to traditional schools. Through case studies from the early twenty-first century in the US, it delves into the literacy development, practices, and values of gamers, incorporating their personal insights and experiences. Historical and cultural analyses enrich the discussion, providing a comprehensive look at how gaming influences learning.

Compra de libros

Gaming Lives in the Twenty-First Century, Kenneth A. Loparo

Idioma
Publicado en
2007
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