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Arena

Sumérjase en una apasionante saga del futuro cercano donde las arenas virtuales vibran con vida y los videojuegos competitivos alcanzan alturas asombrosas. Esta serie lo sumerge en un mundo rudo y de alto riesgo, donde las fortunas se hacen y se pierden en un abrir y cerrar de ojos. Experimente la intensa emoción, la profundidad estratégica y el drama humano crudo que se desarrolla en la vanguardia de la tecnología. Es un viaje trepidante de acción y emoción que lo mantendrá al borde de su asiento.

Gauntlet
Arena

Orden recomendado de lectura

  1. 1

    Arena

    • 400 páginas
    • 14 horas de lectura

    Now in trade paperback, the “thrilling” (New York Times bestselling author Jason M. Hough) near-future science fiction debut about the action-packed world of competitive gaming... Every week, Kali Ling fights to the death on national TV. She’s died hundreds of times. And it never gets easier... The RAGE tournaments—the Virtual Gaming League’s elite competition where the best gamers in the world compete in a fight to the digital death. Every kill is broadcast to millions. Every player leads a life of ultimate fame, responsible only for entertaining the masses. And though their weapons and armor are digital, the pain is real. Chosen to be the first female captain in RAGE tournament history, Kali Ling is at the top of the world—until one of her teammates overdoses. Now she’s stuck trying to work with a hostile new teammate who’s far more distracting than he should be. Between internal tensions and external pressures, Kali is on the brink of breaking. To change her life, she’ll need to change the game. And the only way to revolutionize an industry as shadowy as the VGL is to fight from the inside…

    Arena
  2. 2

    Gauntlet

    • 448 páginas
    • 16 horas de lectura

    Plug back into the dangerous world of virtual gaming, in the next thrilling novel from the author of Arena. Kali Ling has faced down death hundreds of times for the entertainment of millions. She knows fear—and she knows what’s truly terrifying... There’s a new game in town. A brutal, winner-takes-all, international video game tournament showcasing the world’s most elite players, promising fame, prestige, and unbelievable fortune. But there’s a catch. The game uses new VR pods guaranteed to push digital warriors to their physical and psychological brink—adapting every time a gamer makes a move. As the first female captain and youngest team owner in VGL history, Kali is used to defying the odds. But as the all-star tournament heats up, her determination begins to waver and the pressures of media, sponsors, and the game itself begin to put cracks in her hard-set convictions—and strain on her relationship with the one person who matters most. If Kali and her teammates are to survive, they’ll have to find a way to be stronger than ever before. But battling the system may prove too difficult for even the most hardened of fighters...

    Gauntlet