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Barbie contra Mortal Kombat

Esta serie se adentra en la fascinante intersección entre la cultura de los videojuegos y los problemas sociales. Examina reflexivamente temas de diversidad y género dentro del ámbito del entretenimiento digital. Cada volumen ofrece una perspectiva única, explorando cómo los videojuegos reflejan e influyen en nuestro mundo. Esta colección es una lectura cautivadora para los jugadores y aquellos interesados en comentarios sociales perspicaces.

Beyond Barbie and Mortal Kombat. New Perspectives on Gender and Gaming
From Barbie to Mortal Kombat: Gender and computer games

Orden recomendado de lectura

  • The intersection of girls and computer games highlights the need to challenge the stereotypes prevalent in toy aisles. While many parents express concern over video games' impact on children, these consoles can prepare kids for the digital world. However, they often perpetuate misogyny and limit girls to objectified roles. The emerging "girls' games" movement seeks to address these issues through a unique collaboration between feminist activists aiming to transform the gendering of digital technology and industry leaders eager to tap into the girls' market. Contributors explore how gender assumptions influence the design, development, and marketing of games, advocating for strategies to combat the stereotypes that dominate the industry. The diverse array of voices includes media and technology scholars, educators, psychologists, game developers, industry insiders, and girl gamers, all contributing to a rich dialogue on the subject. Their insights delve into the current gaming landscape and propose ways to create more inclusive and empowering gaming experiences for girls. This collective effort aims to reshape the narrative around girls and gaming, fostering a more equitable digital environment.

    From Barbie to Mortal Kombat: Gender and computer games