Esta serie sumerge a los lectores en un mundo al borde del colapso, donde héroes improbables deben enfrentar crisis globales. Explora el descubrimiento de fortalezas ocultas y potencial interior mientras los personajes luchan por salvar a la humanidad de la perdición inminente. Las narrativas profundizan en temas de coraje, autodescubrimiento y lo que realmente significa ser un héroe en las circunstancias más desafiantes. Espere un viaje apasionante que pondrá a prueba los límites del espíritu humano.
What if playing computer games could save the world...and the Government's
secret weapon was you?Tom Raines is suddenly recruited into the US Army to
train as a virtual reality Combatant to see if he is good enough to help fight
World War Three.
In einer nahen Zukunft spielt Tom in der virtuellen Realität, bis er einen Platz an der Eliteschule »Spire« des Pentagon erhält. Dort soll er als Computergenie Kampfdrohnen steuern. Begeistert von Ruhm und Abenteuer ahnt er nicht, welche hohen Kosten dies für ihn und seine Freunde mit sich bringt.
Set in a world where superhumans are trained as government weapons, the story follows Tom and his friends as they navigate their second year at the Pentagonal Spire. As midlevel cadets in the Intrasolar Forces, they face escalating challenges that test their skills and loyalties. A pivotal moment in their training could determine Tom's future, forcing him to confront difficult choices that may impact his career and friendships.
S. J. Kincaid has created a fascinating dystopian world for Insignia, her futuristic science-fiction adventure series perfect for fans of Ender's Game. Earth is in the middle of WWIII, a war to determine which governments and corporations will control the resources of the solar system. Teen Tom Raines grew up with nothing—some days without even a roof over his head. Then his exceptional gaming skills earned him a spot in the Intrasolar Forces, the country's elite military training program, and his life completely changed. Now in Vortex, the second book in the series, Tom discovers that the Pentagonal Spire, where he and his friends are being trained as superhuman weapons, is filled with corruption. He is asked to betray his friends—the first real friends he's ever had—for the sake of his country. Will he sacrifice his new life to do what he believes is right?
S. J. Kincaid's "Insignia" series presents a captivating dystopian world amid WWIII, where teen Tom Raines, a talented gamer, enters an elite military program. In the explosive conclusion, "Catalyst," Tom faces shocking choices as a mysterious figure challenges corrupt corporations, forcing him to decide where his loyalties lie.