Josh Lewis navigates the challenges of sixth grade at the prestigious Huckley School, where his best friend Aaron claims to have discovered time travel through his computer. When Aaron successfully transports himself into cyberspace, they encounter surprising figures from the past, unveiling hidden aspects of Huckley's history. The story features engaging characters, quick pacing, and clever narration that appeals to a wide range of readers, including those who may not typically enjoy reading.
Perdidos en el ciberespacio Serie
Esta serie sumerge a los lectores en el emocionante mundo del ciberespacio, donde jóvenes protagonistas se embarcan en aventuras increíbles. Sigue su viaje lleno de tecnología innovadora, giros inesperados y el descubrimiento de secretos ocultos. Las historias están repletas de acción, humor y tramas ingeniosas que sin duda cautivarán incluso a los lectores reacios. Es una exploración que empuja los límites de la realidad y la imaginación.


Orden recomendado de lectura
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The Great Interactive Dream Machine: Another Adventure in Cyberspace
- 149 páginas
- 6 horas de lectura
The plot revolves around Josh Lewis and his best friend Aaron Zimmer, who have created a wish-granting computer. While it seems like a dream come true, the machine has unpredictable bugs, granting wishes from unexpected sources, including Aaron's mom's poodle. As chaos ensues, the situation escalates when a mysterious figure known as The Watcher begins to surveil their activities in cyberspace, leading to unforeseen challenges. This engaging tale blends humor and suspense, showcasing Richard Peck's storytelling prowess.